cosmonaut
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9f6a32b8a0
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experimenting with storing shadows in cube map
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2020-08-28 01:12:17 -07:00 |
cosmonaut
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3a89e9a091
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pack directional shadow maps into a cubemap
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2020-08-27 22:57:15 -07:00 |
cosmonaut
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28bc8c79e7
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basic directional light shadow mapping
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2020-08-27 14:46:20 -07:00 |
cosmonaut
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4095b7eda5
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Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1
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2020-08-27 18:14:17 +00:00 |
Evan Hemsley
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f972392544
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renormalize world normal in pixel shader
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2020-08-16 11:48:51 -07:00 |
cosmonaut
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393b8bcb03
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supporting directional lights
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2020-08-07 01:12:46 -07:00 |
cosmonaut
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86cc23b0ad
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start on depth rendering
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2020-08-06 17:58:50 -07:00 |
cosmonaut
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55b1555df2
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prevent point lights from overflowing shader
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2020-08-06 01:12:15 -07:00 |
Evan Hemsley
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2419a89d32
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fix intensity calculation
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2020-08-05 15:09:48 -07:00 |
Evan Hemsley
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f0f09115f5
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basic rendering structure
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2020-08-05 12:15:22 -07:00 |
Evan Hemsley
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fecc7e6c05
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add pbr effect
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2020-08-04 20:50:44 -07:00 |