Commit Graph

9 Commits (808d50ccc2aad4730f1b3db9a4f1a2f4665caa45)

Author SHA1 Message Date
cosmonaut 3338bf3b06 experimenting with g buffer sprites 2020-12-13 22:03:06 -08:00
cosmonaut 3a0aa8894d draw zero alpha pixels in g buffer 2020-12-12 00:17:10 -08:00
cosmonaut b1395babfe offset texture rendering 2020-12-08 22:20:54 -08:00
cosmonaut 4d3c5fc316 more shadow decoupling + change world instance to position instance 2020-12-08 02:49:18 -08:00
cosmonaut 283b078641 instanced g buffer draws work now 2020-12-07 14:42:02 -08:00
cosmonaut b784f9df4b trying different shader semantics 2020-12-07 13:50:32 -08:00
cosmonaut ee8b0c5ee8 started adding support for instanced draws + started decoupling API 2020-12-07 01:30:09 -08:00
cosmonaut 66d4e5bf6e Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00