cosmonaut
|
7062992d9b
|
dynamic shadow bias
|
2020-09-16 16:58:21 -07:00 |
cosmonaut
|
345ffaa247
|
fix fragment depth being translated to clip space
|
2020-09-16 16:49:08 -07:00 |
cosmonaut
|
3540e098d5
|
drawing shadows with fixed projection
|
2020-09-16 12:58:23 -07:00 |
cosmonaut
|
28bc8c79e7
|
basic directional light shadow mapping
|
2020-08-27 14:46:20 -07:00 |
cosmonaut
|
4095b7eda5
|
Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1
|
2020-08-27 18:14:17 +00:00 |
Evan Hemsley
|
f972392544
|
renormalize world normal in pixel shader
|
2020-08-16 11:48:51 -07:00 |
cosmonaut
|
393b8bcb03
|
supporting directional lights
|
2020-08-07 01:12:46 -07:00 |
cosmonaut
|
86cc23b0ad
|
start on depth rendering
|
2020-08-06 17:58:50 -07:00 |
Evan Hemsley
|
fecc7e6c05
|
add pbr effect
|
2020-08-04 20:50:44 -07:00 |