Commit Graph

12 Commits (4d562f545bb0cab6c04810ebd533bad6352ad5d9)

Author SHA1 Message Date
cosmonaut 4d562f545b trying to tighten frustum but the sampling is broken 2020-09-07 23:50:49 -07:00
cosmonaut 9f6a32b8a0 experimenting with storing shadows in cube map 2020-08-28 01:12:17 -07:00
cosmonaut 3a89e9a091 pack directional shadow maps into a cubemap 2020-08-27 22:57:15 -07:00
cosmonaut 28bc8c79e7 basic directional light shadow mapping 2020-08-27 14:46:20 -07:00
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
Evan Hemsley f972392544 renormalize world normal in pixel shader 2020-08-16 11:48:51 -07:00
cosmonaut 393b8bcb03 supporting directional lights 2020-08-07 01:12:46 -07:00
cosmonaut 86cc23b0ad start on depth rendering 2020-08-06 17:58:50 -07:00
cosmonaut 55b1555df2 prevent point lights from overflowing shader 2020-08-06 01:12:15 -07:00
Evan Hemsley 2419a89d32 fix intensity calculation 2020-08-05 15:09:48 -07:00
Evan Hemsley f0f09115f5 basic rendering structure 2020-08-05 12:15:22 -07:00
Evan Hemsley fecc7e6c05 add pbr effect 2020-08-04 20:50:44 -07:00