cosmonaut
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4d3c5fc316
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
cosmonaut
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47242e4f52
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initial diffuse lit sprite effect
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2020-12-05 19:47:01 -08:00 |
cosmonaut
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0a7698c315
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starting on point shadows
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2020-10-19 03:01:37 -07:00 |
cosmonaut
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06e5523996
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deferred skybox
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2020-10-17 13:53:26 -07:00 |
cosmonaut
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565be374bb
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basic toon shading + controllable ambient light setting
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2020-10-01 14:52:19 -07:00 |
cosmonaut
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66d4e5bf6e
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
cosmonaut
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4095b7eda5
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Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1
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2020-08-27 18:14:17 +00:00 |
cosmonaut
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393b8bcb03
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supporting directional lights
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2020-08-07 01:12:46 -07:00 |
cosmonaut
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86cc23b0ad
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start on depth rendering
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2020-08-06 17:58:50 -07:00 |
cosmonaut
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da52273dd0
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add dependency on smuggler
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2020-08-06 00:10:23 -07:00 |
Evan Hemsley
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fecc7e6c05
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add pbr effect
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2020-08-04 20:50:44 -07:00 |