Commit Graph

8 Commits (40b5d71bfe4af0133ccc0d06b0a402d926b6046c)

Author SHA1 Message Date
cosmonaut 40b5d71bfe trying to do tiled draws 2020-12-10 16:02:13 -08:00
cosmonaut b1395babfe offset texture rendering 2020-12-08 22:20:54 -08:00
cosmonaut 4d3c5fc316 more shadow decoupling + change world instance to position instance 2020-12-08 02:49:18 -08:00
cosmonaut 283b078641 instanced g buffer draws work now 2020-12-07 14:42:02 -08:00
cosmonaut b784f9df4b trying different shader semantics 2020-12-07 13:50:32 -08:00
cosmonaut ee8b0c5ee8 started adding support for instanced draws + started decoupling API 2020-12-07 01:30:09 -08:00
cosmonaut 66d4e5bf6e Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00