cosmonaut
							
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								3389897d08
								
							
								
							
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								tone mapping
							
							
							
							
							
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							2020-09-20 23:01:13 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								a341d3ba93
								
							
								
							
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								poisson sampled soft shadows
							
							
							
							
							
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							2020-09-20 22:41:36 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								7e82f2f32e
								
							
								
							
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								initial soft shadow implementation
							
							
							
							
							
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							2020-09-20 20:50:55 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								7ea2b57315
								
							
								
							
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								restructure lights to use one pass per light
							
							
							
							
							
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							2020-09-20 02:05:19 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								314b308840
								
							
								
							
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								fixing CSM gaps
							
							
							
							
							
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							2020-09-18 22:43:12 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								a55e33f9a9
								
							
								
							
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								cascaded shadow maps
							
							
							
							
							
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							2020-09-18 04:00:53 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								10f3d9cd98
								
							
								
							
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								single triangle renderer optimization
							
							
							
							
							
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							2020-09-17 15:47:23 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								7062992d9b
								
							
								
							
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								dynamic shadow bias
							
							
							
							
							
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							2020-09-16 16:58:21 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								345ffaa247
								
							
								
							
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								fix fragment depth being translated to clip space
							
							
							
							
							
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							2020-09-16 16:49:08 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								3540e098d5
								
							
								
							
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								drawing shadows with fixed projection
							
							
							
							
							
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							2020-09-16 12:58:23 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								28bc8c79e7
								
							
								
							
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								basic directional light shadow mapping
							
							
							
							
							
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							2020-08-27 14:46:20 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								4095b7eda5
								
							
								
							
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								Deferred Shading Path (#1)
							
							
							
							
							
							
							
							add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1 
							
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							2020-08-27 18:14:17 +00:00 | 
						
					
				
					
						
							
							
								
								 Evan Hemsley
							
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								f972392544
								
							
								
							
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								renormalize world normal in pixel shader
							
							
							
							
							
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							2020-08-16 11:48:51 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								393b8bcb03
								
							
								
							
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								supporting directional lights
							
							
							
							
							
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							2020-08-07 01:12:46 -07:00 | 
						
					
				
					
						
							
							
								
								 cosmonaut
							
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								86cc23b0ad
								
							
								
							
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								start on depth rendering
							
							
							
							
							
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							2020-08-06 17:58:50 -07:00 | 
						
					
				
					
						
							
							
								
								 Evan Hemsley
							
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								fecc7e6c05
								
							
								
							
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								add pbr effect
							
							
							
							
							
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							2020-08-04 20:50:44 -07:00 |