Commit Graph

16 Commits (19a61985ca25a7562a7f62e03186f0ccfdc1c8ef)

Author SHA1 Message Date
cosmonaut 19a61985ca support dithered shadow toggle 2020-10-15 18:19:43 -07:00
cosmonaut 1f10698811 more toon shader control + dithered shading 2020-10-05 15:45:10 -07:00
cosmonaut a914c586b2 experiment with color banding 2020-10-02 17:29:20 -07:00
cosmonaut d370d4e2e4 toon shadows 2020-10-02 12:28:28 -07:00
cosmonaut 632f0a5b06 break shadow computes out into include file 2020-10-02 11:57:13 -07:00
cosmonaut 2fb20747e4 more toon effect + remove material from MeshPart 2020-10-01 22:26:40 -07:00
cosmonaut 565be374bb basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
cosmonaut 66d4e5bf6e Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
Evan Hemsley f972392544 renormalize world normal in pixel shader 2020-08-16 11:48:51 -07:00
cosmonaut 393b8bcb03 supporting directional lights 2020-08-07 01:12:46 -07:00
cosmonaut 86cc23b0ad start on depth rendering 2020-08-06 17:58:50 -07:00
cosmonaut 55b1555df2 prevent point lights from overflowing shader 2020-08-06 01:12:15 -07:00
Evan Hemsley 2419a89d32 fix intensity calculation 2020-08-05 15:09:48 -07:00
Evan Hemsley f0f09115f5 basic rendering structure 2020-08-05 12:15:22 -07:00
Evan Hemsley fecc7e6c05 add pbr effect 2020-08-04 20:50:44 -07:00