|  cosmonaut | 10f3d9cd98 | single triangle renderer optimization | 2020-09-17 15:47:23 -07:00 | 
				
					
						|  cosmonaut | 7062992d9b | dynamic shadow bias | 2020-09-16 16:58:21 -07:00 | 
				
					
						|  cosmonaut | 345ffaa247 | fix fragment depth being translated to clip space | 2020-09-16 16:49:08 -07:00 | 
				
					
						|  cosmonaut | 3540e098d5 | drawing shadows with fixed projection | 2020-09-16 12:58:23 -07:00 | 
				
					
						|  cosmonaut | 28bc8c79e7 | basic directional light shadow mapping | 2020-08-27 14:46:20 -07:00 | 
				
					
						|  cosmonaut | 4095b7eda5 | Deferred Shading Path (#1) add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1 | 2020-08-27 18:14:17 +00:00 | 
				
					
						|  Evan Hemsley | f972392544 | renormalize world normal in pixel shader | 2020-08-16 11:48:51 -07:00 | 
				
					
						|  cosmonaut | 393b8bcb03 | supporting directional lights | 2020-08-07 01:12:46 -07:00 | 
				
					
						|  cosmonaut | 86cc23b0ad | start on depth rendering | 2020-08-06 17:58:50 -07:00 | 
				
					
						|  Evan Hemsley | fecc7e6c05 | add pbr effect | 2020-08-04 20:50:44 -07:00 |