cosmonaut
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d5d0a38ff1
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turn point lights into classes and give them a shadow map
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2020-12-09 17:10:41 -08:00 |
cosmonaut
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ee8b0c5ee8
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started adding support for instanced draws + started decoupling API
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2020-12-07 01:30:09 -08:00 |
cosmonaut
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66d4e5bf6e
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
cosmonaut
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4095b7eda5
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Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1
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2020-08-27 18:14:17 +00:00 |
cosmonaut
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393b8bcb03
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supporting directional lights
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2020-08-07 01:12:46 -07:00 |
cosmonaut
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55b1555df2
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prevent point lights from overflowing shader
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2020-08-06 01:12:15 -07:00 |
Evan Hemsley
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2419a89d32
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fix intensity calculation
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2020-08-05 15:09:48 -07:00 |
Evan Hemsley
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f0f09115f5
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basic rendering structure
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2020-08-05 12:15:22 -07:00 |
Evan Hemsley
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fecc7e6c05
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add pbr effect
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2020-08-04 20:50:44 -07:00 |