Commit Graph

7 Commits (0a7698c315655bcabc3ef6d805bd1a4aee944e13)

Author SHA1 Message Date
cosmonaut 66d4e5bf6e Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 2020-10-01 19:46:25 +00:00
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
cosmonaut 393b8bcb03 supporting directional lights 2020-08-07 01:12:46 -07:00
cosmonaut 55b1555df2 prevent point lights from overflowing shader 2020-08-06 01:12:15 -07:00
Evan Hemsley 2419a89d32 fix intensity calculation 2020-08-05 15:09:48 -07:00
Evan Hemsley f0f09115f5 basic rendering structure 2020-08-05 12:15:22 -07:00
Evan Hemsley fecc7e6c05 add pbr effect 2020-08-04 20:50:44 -07:00