cosmonaut
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40b5d71bfe
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trying to do tiled draws
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2020-12-10 16:02:13 -08:00 |
cosmonaut
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b1395babfe
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offset texture rendering
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2020-12-08 22:20:54 -08:00 |
cosmonaut
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4d3c5fc316
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more shadow decoupling + change world instance to position instance
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2020-12-08 02:49:18 -08:00 |
cosmonaut
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283b078641
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instanced g buffer draws work now
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2020-12-07 14:42:02 -08:00 |
cosmonaut
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b784f9df4b
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trying different shader semantics
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2020-12-07 13:50:32 -08:00 |
cosmonaut
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ee8b0c5ee8
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started adding support for instanced draws + started decoupling API
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2020-12-07 01:30:09 -08:00 |
cosmonaut
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66d4e5bf6e
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Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
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2020-10-01 19:46:25 +00:00 |
cosmonaut
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4095b7eda5
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Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1
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2020-08-27 18:14:17 +00:00 |