Kav/Effects/SimpleDepthEffect.cs

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1.7 KiB
C#
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2020-08-07 00:58:50 +00:00
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Kav
{
public class SimpleDepthEffect : Effect
{
EffectParameter modelViewProjectionParam;
Matrix model;
Matrix view;
Matrix projection;
EffectDirtyFlags dirtyFlags = EffectDirtyFlags.All;
public Matrix Model
{
get { return model; }
set
{
model = value;
dirtyFlags |= EffectDirtyFlags.WorldViewProj;
}
}
public Matrix View
{
get { return view; }
set
{
view = value;
dirtyFlags |= EffectDirtyFlags.WorldViewProj;
}
}
public Matrix Projection
{
get { return projection; }
set
{
projection = value;
dirtyFlags |= EffectDirtyFlags.WorldViewProj;
}
}
public SimpleDepthEffect(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.SimpleDepthEffect)
{
CacheEffectParameters();
}
protected override void OnApply()
{
if ((dirtyFlags & EffectDirtyFlags.WorldViewProj) != 0)
{
Matrix.Multiply(ref model, ref view, out Matrix modelView);
Matrix.Multiply(ref modelView, ref projection, out Matrix worldViewProj);
modelViewProjectionParam.SetValue(worldViewProj);
dirtyFlags &= ~EffectDirtyFlags.WorldViewProj;
}
}
private void CacheEffectParameters()
{
modelViewProjectionParam = Parameters["ModelViewProjection"];
}
}
}