2020-08-04 09:32:02 +00:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Kav
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{
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2020-12-07 21:50:32 +00:00
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public class MeshPart : IIndexDrawable, IGBufferDrawable
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2020-08-04 09:32:02 +00:00
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{
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public IndexBuffer IndexBuffer { get; }
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public VertexBuffer VertexBuffer { get; }
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public Triangle[] Triangles { get; }
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public Vector3[] Positions { get; }
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2020-10-20 01:22:54 +00:00
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public BoundingBox BoundingBox { get; }
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2020-12-07 09:30:09 +00:00
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2020-10-02 05:26:40 +00:00
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private Texture2D albedoTexture = null;
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private Texture2D normalTexture = null;
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private Texture2D metallicRoughnessTexture = null;
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2020-08-04 09:32:02 +00:00
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2020-12-07 09:30:09 +00:00
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public Texture2D AlbedoTexture
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{
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2020-10-02 05:26:40 +00:00
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get { return DisableAlbedoMap ? null : albedoTexture; }
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set { albedoTexture = value; }
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}
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2020-12-07 09:30:09 +00:00
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public Texture2D NormalTexture
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{
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get { return DisableNormalMap ? null : normalTexture; }
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2020-10-02 05:26:40 +00:00
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set { normalTexture = value; }
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}
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2020-12-07 09:30:09 +00:00
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public Texture2D MetallicRoughnessTexture
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{
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2020-10-02 05:26:40 +00:00
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get { return DisableMetallicRoughnessMap ? null : metallicRoughnessTexture; }
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2020-12-07 09:30:09 +00:00
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set { metallicRoughnessTexture = value; }
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2020-10-02 05:26:40 +00:00
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}
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public Vector3 Albedo { get; set; } = Vector3.One;
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public float Metallic { get; set; } = 0.5f;
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public float Roughness { get; set; } = 0.5f;
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public bool DisableAlbedoMap { get; set; } = false;
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public bool DisableNormalMap { get; set; } = false;
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public bool DisableMetallicRoughnessMap { get; set; } = false;
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public MeshPart(
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VertexBuffer vertexBuffer,
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IndexBuffer indexBuffer,
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Vector3[] positions,
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Triangle[] triangles
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) {
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2020-08-04 09:32:02 +00:00
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VertexBuffer = vertexBuffer;
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IndexBuffer = indexBuffer;
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Positions = positions;
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Triangles = triangles;
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2020-10-20 01:22:54 +00:00
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BoundingBox = BoundingBox.CreateFromPoints(Positions);
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2020-08-04 09:32:02 +00:00
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}
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}
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}
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