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## [Essentials](Functions-(Essentials))
!> `FAudioGMS_Init()` and `FAudioGMS_Destroy()` are absolutely essential to FAudio playback. You should run `FAudioGMS_Init()` at the start of your game (usually on boot) and `FAudioGMS_Update()` should be run once every frame, usually in the Step event of a persistent instance.
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- [`FAudioGMS_Init(spatialDistanceScale, timestep)` ](Functions-(Essentials )?id=faudiogms_initspatialdistancescale-timestep)
- [`FAudioGMS_Update()` ](Functions-(Essentials )?id=faudiogms_update)
- [`FAudioGMS_Destroy()` ](Functions-(Essentials )?id=faudiogms_destroy)
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## [Loading Sound Assets](Functions-(Loading-Sound-Assets))
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- [`FAudioGMS_StaticSound_LoadWAV(filePath)` ](Functions-(Loading-Sound-Assets )?id=faudiogms_staticsound_loadwavfilepath)
- [`FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)` ](Functions-(Loading-Sound-Assets )?id=faudiogms_staticsound_createsoundinstance)
- [`FAudioGMS_StaticSound_Destroy(staticSoundID)` ](Functions-(Loading-Sound-Assets )?id=faudiogms_staticsound_destroystaticsoundid)
- [`FAudioGMS_StreamingSound_LoadOGG(filepath)` ](Functions-(Loading-Sound-Assets )?id=faudiogms_streamingsound_loadoggfilepath)
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## [Sound Instances](Functions-(Sound-Instances))
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- [`FAudioGMS_SoundInstance_Play(soundInstanceID, loop)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_playsoundinstanceid-loop)
- [`FAudioGMS_SoundInstance_Pause(soundInstanceID)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_pausesoundinstanceid)
- [`FAudioGMS_SoundInstance_Stop(soundInstanceID)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_stopsoundinstanceid)
- [`FAudioGMS_SoundInstance_Destroy(soundInstanceID)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_destroysoundinstanceid)
- [`FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_destroywhenfinishedsoundinstanceid)
- [`FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_setpansoundinstanceid-pan)
- [`FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_setpitchsoundinstanceid-pitch)
- [`FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_setvolumesoundinstanceid-volume)
- [`FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_set3dpositionsoundinstanceid-x-y-z)
- [`FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_set3dvelocitysoundinstanceid-xvelocity-yvelocity-zvelocity)
- [`FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_settrackpositioninsecondssoundinstanceid-trackpositioninseconds)
- [`FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_setvolumeovertimesoundinstanceid-volume-milliseconds)
- [`FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_setlowpassfiltersoundinstanceid-lowpassfilter-q)
- [`FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_sethighpassfiltersoundinstanceid-lowpassfilter-q)
- [`FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)` ](Functions-(Sound-Instances )?id=faudiogms_soundinstance_sethighpassfiltersoundinstanceid-highpassfilter-q)
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- [`FAudioGMS_SoundInstance_GetPitch(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetVolume(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`]()
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## [Effect Chains](Functions-(Effect-Chains))
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- [`FAudioGMS_EffectChain_Create()`]()
- [`FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)`]()
- [`FAudioGMS_EffectChain_AddReverb(...)`]()
- [`FAudioGMS_EffectChain_Destroy(effectChainID)`]()
- [`FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`]()
- [`FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`]()
- [`FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)`]()
- [`FAudioGMS_SetMasteringEffectGain(effectGain)`]()
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## [Global Behaviours](Functions-(Global-Behaviours))
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- [`FAudioGMS_SetListenerPosition(x, y, z)`]()
- [`FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity)`]()
- [`FAudioGMS_PauseAll()`]()
- [`FAudioGMS_ResumeAll()`]()
- [`FAudioGMS_StopAll`]()