Update Function-Index.md

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## [Loading Sound Assets](Functions-(Loading-Sound-Assets))
- `FAudioGMS_StaticSound_LoadWAV(filePath)`
- `FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)`
- `FAudioGMS_StaticSound_Destroy(staticSoundID)`
- `FAudioGMS_StreamingSound_LoadOGG(filepath)`
- [`FAudioGMS_StaticSound_LoadWAV(filePath)`]()
- [`FAudioGMS_StaticSound_CreateSoundInstance(staticSoundID)`]()
- [`FAudioGMS_StaticSound_Destroy(staticSoundID)`]()
- [`FAudioGMS_StreamingSound_LoadOGG(filepath)`]()
 
## [Sound Instances](Functions-(Sound-Instances))
- `FAudioGMS_SoundInstance_Play(soundInstanceID, loop)`
- `FAudioGMS_SoundInstance_Pause(soundInstanceID)`
- `FAudioGMS_SoundInstance_Stop(soundInstanceID)`
- `FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)`
- `FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)`
- `FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)`
- `FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)`
- `FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)`
- `FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)`
- `FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`
- `FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)`
- `FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)`
- `FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)`
- `FAudioGMS_SoundInstance_GetPitch(soundInstanceID)`
- `FAudioGMS_SoundInstance_GetVolume(soundInstanceID)`
- `FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`
- `FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`
- `FAudioGMS_SoundInstance_Destroy(soundInstanceID)`
- `FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)`
- [`FAudioGMS_SoundInstance_Play(soundInstanceID, loop)`]()
- [`FAudioGMS_SoundInstance_Pause(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_Stop(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_SetPan(soundInstanceID, pan)`]()
- [`FAudioGMS_SoundInstance_SetPitch(soundInstanceID, pitch)`]()
- [`FAudioGMS_SoundInstance_SetVolume(soundInstanceID, volume)`]()
- [`FAudioGMS_SoundInstance_Set3DPosition(soundInstanceID, x, y, z)`]()
- [`FAudioGMS_SoundInstance_Set3DVelocity(soundInstanceID, xVelocity, yVelocity, zVelocity)`]()
- [`FAudioGMS_SoundInstance_SetTrackPositionInSeconds(soundInstanceID, trackPositionInSeconds)`]()
- [`FAudioGMS_SoundInstance_SetVolumeOverTime(soundInstanceID, volume, milliseconds)`]()
- [`FAudioGMS_SoundInstance_SetLowPassFilter(soundInstanceID, lowPassFilter, Q)`]()
- [`FAudioGMS_SoundInstance_SetHighPassFilter(soundInstanceID, highPassFilter, Q)`]()
- [`FAudioGMS_SoundInstance_SetBandPassFilter(soundInstanceID, bandPassFilter, Q)`]()
- [`FAudioGMS_SoundInstance_GetPitch(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetVolume(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetTrackLengthInSeconds(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_GetTrackPositionInSeconds(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_Destroy(soundInstanceID)`]()
- [`FAudioGMS_SoundInstance_DestroyWhenFinished(soundInstanceID)`]()
 
## [Effect Chains](Functions-(Effect-Chains))
- `FAudioGMS_EffectChain_Create()`
- `FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)`
- `FAudioGMS_EffectChain_AddReverb(...)`
- `FAudioGMS_EffectChain_Destroy(effectChainID)`
- `FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`
- `FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`
- `FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)`
- `FAudioGMS_SetMasteringEffectGain(effectGain)`
- [`FAudioGMS_EffectChain_Create()`]()
- [`FAudioGMS_EffectChain_AddDefaultReverb(effectChainID)`]()
- [`FAudioGMS_EffectChain_AddReverb(...)`]()
- [`FAudioGMS_EffectChain_Destroy(effectChainID)`]()
- [`FAudioGMS_SoundInstance_SetEffectChain(soundInstanceID, effectChainID, effectGain)`]()
- [`FAudioGMS_SoundInstance_SetEffectGain(soundInstanceID, effectGain)`]()
- [`FAudioGMS_SetMasteringEffectChain(effectChainID, effectGain)`]()
- [`FAudioGMS_SetMasteringEffectGain(effectGain)`]()
 
## [Global Properties](Functions-(Global-Properties))
## [Global Behaviours](Functions-(Global-Behaviours))
- `FAudioGMS_SetListenerPosition(x, y, z)`
- `FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity)`
- `FAudioGMS_PauseAll()`
- `FAudioGMS_ResumeAll()`
- `FAudioGMS_StopAll`
- [`FAudioGMS_SetListenerPosition(x, y, z)`]()
- [`FAudioGMS_SetListenerVelocity(xVelocity, yVelocity, zVelocity)`]()
- [`FAudioGMS_PauseAll()`]()
- [`FAudioGMS_ResumeAll()`]()
- [`FAudioGMS_StopAll`]()