2022-01-18 04:39:23 +00:00
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#version 450
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layout(set = 1, binding = 0) uniform sampler2D uniformTexture;
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layout(location = 0) in vec2 fragCoord;
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2022-01-18 05:03:02 +00:00
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layout(location = 1) in vec4 color;
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2022-01-18 04:39:23 +00:00
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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2022-01-18 05:03:02 +00:00
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fragColor = texture(uniformTexture, fragCoord) * color;
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2022-01-18 04:39:23 +00:00
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}
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