12 lines
228 B
GLSL
12 lines
228 B
GLSL
|
#version 450
|
||
|
|
||
|
layout(set = 1, binding = 0) uniform sampler2D uniformTexture;
|
||
|
|
||
|
layout(location = 0) in vec2 fragCoord;
|
||
|
layout(location = 0) out vec4 fragColor;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
fragColor = texture(uniformTexture, fragCoord);
|
||
|
}
|