TheSpydog
  • Joined on 2022-02-22
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TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 3b0774579f Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass
  • 5ebbd8ac63 Added mutexes for command buffer acquisition and command list execution
  • 4d90f97b5a Started work on BeginRenderPass, enough to get a clear screen!
  • 8325ec1882 Swapchain creation, resizing, and destruction
  • 1c43b46b4e Free the actual renderer and Refresh device when destroying the device
  • Compare 8 commits »

2022-03-10 05:30:51 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 0738ccb1d9 Added mutexes for command buffer acquisition and command list execution

2022-03-08 03:30:12 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • fef2a957d5 Started work on BeginRenderPass, enough to get a clear screen!

2022-03-08 02:47:13 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

2022-03-08 02:26:23 +00:00

TheSpydog created pull request MoonsideGames/Refresh#17

WIP: D3D11 Support

2022-03-06 03:04:32 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 63edebef6d Free the actual renderer and Refresh device when destroying the device

2022-03-06 03:03:13 +00:00

TheSpydog created branch d3d11 in TheSpydog/Refresh

2022-03-06 02:58:45 +00:00

TheSpydog pushed to d3d11 at TheSpydog/Refresh

  • 764b710cc9 Device setup/teardown + Command buffer acquisition and submission

2022-03-06 02:58:45 +00:00

TheSpydog pushed to updatetemplate at TheSpydog/Refresh

  • 3fc639d0ba Removed logic ops and enum values from the template

2022-03-05 14:46:17 +00:00

TheSpydog pushed to updatetemplate at TheSpydog/Refresh

  • 11dd37c9e0 Update template for latest ABI breaks

2022-03-05 14:37:46 +00:00

TheSpydog created pull request MoonsideGames/Refresh#16

Update template for latest ABI breaks

2022-03-05 14:35:52 +00:00

TheSpydog created branch updatetemplate in TheSpydog/Refresh

2022-03-05 14:35:17 +00:00

TheSpydog pushed to updatetemplate at TheSpydog/Refresh

2022-03-05 14:35:17 +00:00

TheSpydog created pull request MoonsideGames/MoonWorks#15

Capitalized attachment info struct member names

2022-02-25 16:26:35 +00:00

TheSpydog pushed to attachment-info-style at TheSpydog/MoonWorks

  • 2469cf530a Capitalized attachment info struct member names

2022-02-25 16:17:48 +00:00

TheSpydog pushed to attachment-info-style at TheSpydog/MoonWorks

  • 666364fb8a Capitalized attachment info struct member names

2022-02-25 16:16:02 +00:00

TheSpydog created branch attachment-info-style in TheSpydog/MoonWorks

2022-02-25 16:10:37 +00:00

TheSpydog pushed to attachment-info-style at TheSpydog/MoonWorks

  • 022281e6ca Capitalized struct member names, removed colorAttachmentCount

2022-02-25 16:10:37 +00:00

TheSpydog created repository TheSpydog/MoonWorks

2022-02-25 16:10:24 +00:00

TheSpydog commented on issue MoonsideGames/Refresh#11

Some enum values are incompatible with D3D11

> I'm fine with mandating that colors are floats here. Sorry, to clarify, do you mean that we should remove the INT_ enums? Or just that in a D3D11 backend we should use floats for all of the…

2022-02-22 04:41:54 +00:00