TheSpydog
e3ab5fadf8
The image type getting passed to imageCreateInfo was always VK_IMAGE_TYPE_2D, even for 3D textures. This fixes that bug, allowing Vulkan to successfully create 3D textures. Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Reviewed-on: MoonsideGames/Refresh#35 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org> |
||
---|---|---|
Vulkan-Headers@1d99b835ec | ||
include | ||
shadercompiler | ||
src | ||
visualc | ||
.drone.yml | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
README.md
This is Refresh, an XNA-inspired 3D graphics library with modern capabilities.
License
Refresh is licensed under the zlib license. See LICENSE for details.
About Refresh
Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace. XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context. In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs. Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later. For shaders, we consume SPIR-V bytecode.
Dependencies
Refresh depends on SDL2 for portability. Refresh never explicitly uses the C runtime.
Building Refresh
For *nix platforms, use CMake:
$ mkdir build/
$ cd build/
$ cmake ../
$ make
For Windows, use the Refresh.sln in the "visualc" folder.
Want to contribute?
Issues can be reported and patches contributed via Github: