forked from MoonsideGames/Refresh
				
			remove FNA3D dependency
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				|  | @ -13,5 +13,5 @@ Release/ | |||
| xcuserdata/ | ||||
| *.xcworkspace/ | ||||
| build/ | ||||
| CMakeCache.text | ||||
| CMakeCache.txt | ||||
| cmake.check_cache | ||||
|  |  | |||
|  | @ -1,38 +0,0 @@ | |||
| # This is the CMakeCache file. | ||||
| # For build in directory: /home/cosmonaut/programming/Refresh | ||||
| # It was generated by CMake: /usr/bin/cmake | ||||
| # You can edit this file to change values found and used by cmake. | ||||
| # If you do not want to change any of the values, simply exit the editor. | ||||
| # If you do want to change a value, simply edit, save, and exit the editor. | ||||
| # The syntax for the file is as follows: | ||||
| # KEY:TYPE=VALUE | ||||
| # KEY is the name of a variable in the cache. | ||||
| # TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. | ||||
| # VALUE is the current value for the KEY. | ||||
| 
 | ||||
| ######################## | ||||
| # EXTERNAL cache entries | ||||
| ######################## | ||||
| 
 | ||||
| 
 | ||||
| ######################## | ||||
| # INTERNAL cache entries | ||||
| ######################## | ||||
| 
 | ||||
| //This is the directory where this CMakeCache.txt was created | ||||
| CMAKE_CACHEFILE_DIR:INTERNAL=/home/cosmonaut/programming/Refresh | ||||
| //Major version of cmake used to create the current loaded cache | ||||
| CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 | ||||
| //Minor version of cmake used to create the current loaded cache | ||||
| CMAKE_CACHE_MINOR_VERSION:INTERNAL=18 | ||||
| //Patch version of cmake used to create the current loaded cache | ||||
| CMAKE_CACHE_PATCH_VERSION:INTERNAL=4 | ||||
| //Path to CMake executable. | ||||
| CMAKE_COMMAND:INTERNAL=/usr/bin/cmake | ||||
| //Path to cpack program executable. | ||||
| CMAKE_CPACK_COMMAND:INTERNAL=/usr/bin/cpack | ||||
| //Path to ctest program executable. | ||||
| CMAKE_CTEST_COMMAND:INTERNAL=/usr/bin/ctest | ||||
| //Path to CMake installation. | ||||
| CMAKE_ROOT:INTERNAL=/usr/share/cmake | ||||
| 
 | ||||
|  | @ -76,8 +76,6 @@ set_target_properties(Refresh PROPERTIES OUTPUT_NAME "Refresh" | |||
| 	SOVERSION ${LIB_MAJOR_VERSION} | ||||
| ) | ||||
| 
 | ||||
| target_include_directories(Refresh PUBLIC ../FNA3D/include) | ||||
| 
 | ||||
| # SDL2 Dependency | ||||
| if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES) | ||||
| 	message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES") | ||||
|  |  | |||
							
								
								
									
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							|  | @ -14,7 +14,7 @@ For shaders, we plan to consume SPIR-V bytecode. | |||
| 
 | ||||
| Dependencies | ||||
| ------------ | ||||
| Refresh depends on SDL2. It also depends on FNA3D to ease interoperability in FNA. | ||||
| Refresh depends on SDL2 for portability. | ||||
| Refresh never explicitly uses the C runtime. | ||||
| 
 | ||||
| Building Refresh | ||||
|  |  | |||
|  | @ -25,7 +25,6 @@ | |||
|  */ | ||||
| 
 | ||||
| #include <stddef.h> | ||||
| #include <FNA3D.h> | ||||
| 
 | ||||
| #ifndef REFRESH_H | ||||
| #define REFRESH_H | ||||
|  | @ -586,10 +585,12 @@ REFRESHAPI uint32_t REFRESH_LinkedVersion(void); | |||
|  * This creation method takes an existing FNA3D_Device | ||||
|  * to ease interoperability with existing FNA graphics code. | ||||
|  * | ||||
|  * fnaDevice: An allocated FNA3D_Device structure. | ||||
|  * deviceWindowHandle: | ||||
|  * 		A handle to an SDL_Window. | ||||
|  * 		If this is NULL, Refresh will attempt to run in headless mode. | ||||
|  */ | ||||
| REFRESHAPI REFRESH_Device* REFRESH_CreateDevice( | ||||
| 	FNA3D_Device *fnaDevice | ||||
| 	void *deviceWindowHandle | ||||
| ); | ||||
| 
 | ||||
| /* Destroys a rendering context previously returned by REFRESH_CreateDevice. */ | ||||
|  |  | |||
|  | @ -49,14 +49,14 @@ uint32_t REFRESH_LinkedVersion(void) | |||
| static int32_t selectedDriver = -1; | ||||
| 
 | ||||
| REFRESH_Device* REFRESH_CreateDevice( | ||||
|     FNA3D_Device *fnaDevice | ||||
|     void *deviceWindowHandle | ||||
| ) { | ||||
|     if (selectedDriver < 0) | ||||
|     { | ||||
|         return NULL; | ||||
|     } | ||||
| 
 | ||||
|     return drivers[selectedDriver]->CreateDevice(fnaDevice); | ||||
|     return drivers[selectedDriver]->CreateDevice(deviceWindowHandle); | ||||
| } | ||||
| 
 | ||||
| void REFRESH_DestroyDevice(REFRESH_Device *device) | ||||
|  |  | |||
|  | @ -56,7 +56,6 @@ static inline uint32_t Texture_GetFormatSize( | |||
| 			return 2; | ||||
| 		case REFRESH_SURFACEFORMAT_R8G8B8A8: | ||||
| 		case REFRESH_SURFACEFORMAT_R32_SFLOAT: | ||||
| 		case FNA3D_SURFACEFORMAT_RG32: | ||||
| 		case REFRESH_SURFACEFORMAT_R16G16_SFLOAT: | ||||
| 		case REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM: | ||||
| 		case REFRESH_SURFACEFORMAT_A2R10G10B10: | ||||
|  | @ -101,7 +100,7 @@ static inline uint32_t PrimitiveVerts( | |||
| 
 | ||||
| static inline uint32_t IndexSize(REFRESH_IndexElementSize size) | ||||
| { | ||||
| 	return (size == FNA3D_INDEXELEMENTSIZE_16BIT) ? 2 : 4; | ||||
| 	return (size == REFRESH_INDEXELEMENTSIZE_16BIT) ? 2 : 4; | ||||
| } | ||||
| 
 | ||||
| static inline uint32_t BytesPerRow( | ||||
|  | @ -540,7 +539,7 @@ typedef struct REFRESH_Driver | |||
| { | ||||
| 	const char *Name; | ||||
| 	REFRESH_Device* (*CreateDevice)( | ||||
| 		FNA3D_Device *fnaDevice | ||||
| 		void *deviceWindowHandle | ||||
| 	); | ||||
| } REFRESH_Driver; | ||||
| 
 | ||||
|  |  | |||
|  | @ -35,10 +35,10 @@ | |||
| #include <SDL_syswm.h> | ||||
| #include <SDL_vulkan.h> | ||||
| 
 | ||||
| typedef struct VulkanRenderer | ||||
| typedef struct Refresh_VulkanRenderer | ||||
| { | ||||
|     FNA3D_Device *device; | ||||
| } VulkanRenderer; | ||||
|     VkInstance instance; | ||||
| } Refresh_VulkanRenderer; | ||||
| 
 | ||||
| static void VULKAN_DestroyDevice( | ||||
|     REFRESH_Device *device | ||||
|  | @ -445,15 +445,16 @@ static void VULKAN_BindGraphicsPipeline( | |||
| } | ||||
| 
 | ||||
| static REFRESH_Device* VULKAN_CreateDevice( | ||||
|     FNA3D_Device *fnaDevice | ||||
|     void *deviceWindowHandle | ||||
| ) { | ||||
|     REFRESH_Device *result; | ||||
|     VulkanRenderer *renderer; | ||||
|     Refresh_VulkanRenderer *renderer; | ||||
| 
 | ||||
|     result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device)); | ||||
|     ASSIGN_DRIVER(VULKAN) | ||||
| 
 | ||||
|     renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer)); | ||||
|     renderer = (Refresh_VulkanRenderer*) SDL_malloc(sizeof(Refresh_VulkanRenderer)); | ||||
|     result->driverData = (REFRESH_Renderer*) renderer; | ||||
| 
 | ||||
|     return result; | ||||
| } | ||||
|  |  | |||
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