Caleb Cornett
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ecff6f55df
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Fence API
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2024-02-09 00:31:54 -06:00 |
Caleb Cornett
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ca7f64eb9a
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Clean up fence logic
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2024-02-08 23:59:13 -06:00 |
Caleb Cornett
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8be21dde9b
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Uniform buffer binding rework for clarity + minor cleanup
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2024-02-08 23:47:25 -06:00 |
Caleb Cornett
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0d6043cfef
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First pass at fence infrastructure
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2024-02-08 22:53:36 -06:00 |
Caleb Cornett
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ebf96ff423
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First rough draft of Compute functions (untested!)
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2024-02-07 21:03:21 -06:00 |
Caleb Cornett
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f36abf29de
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DrawPrimitivesIndirect
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2024-02-07 11:53:18 -06:00 |
Caleb Cornett
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597b8dcef3
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BindVertexSamplers
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2024-02-07 10:18:49 -06:00 |
Caleb Cornett
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ce7cca2eba
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Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts
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2024-02-07 10:08:23 -06:00 |
Caleb Cornett
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b0bd383f2e
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Fix fragment uniform buffer block calculation
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2024-02-07 09:35:03 -06:00 |
Caleb Cornett
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10cbac3fc3
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Fix device level check, fix ID3D11Device memory leak
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2024-02-07 09:09:30 -06:00 |
Caleb Cornett
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7f70318f70
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Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel
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2024-02-07 09:09:01 -06:00 |
Caleb Cornett
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30fe868ea2
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Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered
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2024-02-07 08:02:49 -06:00 |
Caleb Cornett
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1b63ff8467
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Minor style cleanup
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2024-02-07 07:34:07 -06:00 |
Caleb Cornett
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69df00398e
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Fix a couple minor memory leaks
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2024-02-07 07:33:23 -06:00 |
Caleb Cornett
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248aa956ac
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Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
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2024-02-06 22:40:16 -06:00 |
Caleb Cornett
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e022faf545
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Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
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2024-02-06 21:48:16 -06:00 |
Caleb Cornett
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641abe4bb5
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Fixed uniform offsets, removed a bunch of code from cdefines.h
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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53128e0b66
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Uniform buffer infrastructure, still missing offset support
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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991b37c006
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Fix texture conversion array
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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94c2d15895
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Fix command buffer memory leak
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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e6402cbb14
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CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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4bdfc2293f
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Fix redundant error code printing
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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d4ac8a1656
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QueueDestroySampler
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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42a9ce28e6
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Add a border color conversion function
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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6b39da7d2d
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CreateSampler
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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e35efa4061
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CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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741d3ebcff
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Initial work on DestroyDevice
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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0f1a2423d0
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Implement SetViewport and SetScissor
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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38d51cf6de
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Style cleanups + added FIXME note for shader compilation
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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9b139cf672
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DrawPrimitives, BindGraphicsPipeline, misc cleanup
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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2cb678d9a1
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Implement CreateShaderModule
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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afcfacb305
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Pipeline creation copied over from old work + shaderc update
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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e47e7b2c75
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Fix for command pool crash, fix for hanging on Wait
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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ce984f58d1
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Reworked Wait and Submit logic to use D3D11 Query objects as fences
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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413095923b
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Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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e195e7f222
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UnclaimWindow, swapchain destruction, fixed template signature
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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d7d89530de
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Implemented BeginRenderPass and Submit, ClearScreen works now!
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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f4c332f4e3
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More swapchain setup
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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1637401a8a
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Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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49c64a230f
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Implemented AcquireCommandBuffer (from old D3D11 work)
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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13ae5dee54
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Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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951f124662
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Remove old stuff, flesh out PrepareDriver
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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547ed52305
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Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
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2024-02-06 21:11:22 -06:00 |
cosmonaut
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c99b4cdfa1
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fix incorrect flag bit
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2024-01-31 14:47:01 -08:00 |
cosmonaut
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2803e6d94e
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force ignore device-local property if allocation failed
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2024-01-31 14:36:02 -08:00 |
cosmonaut
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30b5f1dd21
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user-requested buffers are no longer host-visible
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2024-01-31 14:26:40 -08:00 |
cosmonaut
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4ce2d80f80
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Intel doesn't like 1 byte buffers
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2024-01-19 10:19:23 -08:00 |
cosmonaut
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c10ca98ccd
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Remove some unused variables
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2024-01-15 22:25:27 -08:00 |
cosmonaut
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d441424b7c
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Fix ANY_SHADER_READ_SAMPLED_IMAGE sync hazard
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2024-01-15 21:41:36 -08:00 |
cosmonaut
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55c77def69
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Revert "Fix potential sync hazards (#49)"
This reverts commit 20636ec951 .
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2024-01-15 21:38:37 -08:00 |