forked from MoonsideGames/Refresh
Remove some unused variables
parent
d441424b7c
commit
c10ca98ccd
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@ -4295,22 +4295,18 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
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VulkanRenderer *renderer,
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VulkanUniformBufferPool *bufferPool
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) {
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VulkanResourceAccessType resourceAccessType;
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VkDescriptorSetLayout descriptorSetLayout;
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if (bufferPool->type == UNIFORM_BUFFER_VERTEX)
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{
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resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
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}
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else if (bufferPool->type == UNIFORM_BUFFER_FRAGMENT)
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{
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resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
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}
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else if (bufferPool->type == UNIFORM_BUFFER_COMPUTE)
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{
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resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
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}
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else
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@ -4380,24 +4376,20 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
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VulkanRenderer *renderer,
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VulkanUniformBufferType uniformBufferType
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) {
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VulkanResourceAccessType resourceAccessType;
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VkDescriptorSetLayout descriptorSetLayout;
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VkWriteDescriptorSet writeDescriptorSet;
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VkDescriptorBufferInfo descriptorBufferInfo;
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if (uniformBufferType == UNIFORM_BUFFER_VERTEX)
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{
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resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
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}
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else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT)
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{
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resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
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}
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else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE)
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{
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resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
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descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
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}
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else
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