cosmonaut
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98d31a3a57
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separate windows build dir
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2021-02-27 13:37:19 -08:00 |
cosmonaut
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2255c9d81a
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use mingw64-cmake
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2021-02-27 13:35:13 -08:00 |
cosmonaut
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f70b4cc285
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trying something
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2021-02-27 13:25:19 -08:00 |
cosmonaut
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3c75371168
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there it is
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2021-02-27 13:19:12 -08:00 |
cosmonaut
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5924be20a7
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is this what its called
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2021-02-27 13:17:21 -08:00 |
cosmonaut
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adcfa2bb6c
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make windows build use mingw
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2021-02-27 13:14:39 -08:00 |
cosmonaut
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7a35721a69
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whoops
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2021-02-27 13:13:42 -08:00 |
cosmonaut
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5c61dc1bc5
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fix build dir
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2021-02-27 13:11:37 -08:00 |
cosmonaut
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2fe0396bcc
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separate steps for linux and windows
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2021-02-27 13:10:20 -08:00 |
cosmonaut
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587f74bf34
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re-add SDL2-devel to build
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2021-02-27 13:07:09 -08:00 |
cosmonaut
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6b2f49dd22
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trying new docker image
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2021-02-27 13:03:30 -08:00 |
cosmonaut
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dd1ba55312
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fix YUV upload
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2021-02-27 13:03:30 -08:00 |
cosmonaut
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b6a09517c2
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change clear color type
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2021-02-09 22:51:49 -08:00 |
cosmonaut
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17524fd30b
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fix depth attachment barriers
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2021-02-09 17:52:26 -08:00 |
cosmonaut
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8f1cdf190f
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change shader uniform push to take pipelines instead of command buffers
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2021-02-05 19:59:29 -08:00 |
cosmonaut
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7f3e89315e
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uniform API update
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2021-02-02 16:37:01 -08:00 |
cosmonaut
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4699c158f3
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calculate texture length internally + fix rename
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2021-01-31 21:17:27 -08:00 |
cosmonaut
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76c845cbb4
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rename PushShaderParams to PushShaderUniforms
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2021-01-31 19:37:16 -08:00 |
cosmonaut
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254d209a48
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fix issue where texture staging buffer would be too small to contain incoming data
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2021-01-31 18:01:21 -08:00 |
cosmonaut
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a60725fecc
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fix bad malloc size
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2021-01-31 17:16:32 -08:00 |
cosmonaut
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d99bd756f4
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remove extra region merge checks
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2021-01-31 16:29:38 -08:00 |
cosmonaut
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952cf974b4
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fix empty compute image descriptor set creation
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2021-01-31 14:30:16 -08:00 |
cosmonaut
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52d06f9f6c
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merge free regions
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2021-01-29 16:03:00 -08:00 |
cosmonaut
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b2199fcaae
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improve device enumeration + fix host memory allocation
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2021-01-29 15:57:58 -08:00 |
cosmonaut
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978d1e9451
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cpu texture alloc tweak
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2021-01-28 22:05:44 -08:00 |
cosmonaut
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7bbb15d8a5
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fix depth RTs
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2021-01-28 21:48:50 -08:00 |
cosmonaut
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b854a822d6
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fix some depth issues
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2021-01-28 21:37:11 -08:00 |
cosmonaut
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6457967470
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texture alloc fallback to host memory
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2021-01-27 12:51:36 -08:00 |
cosmonaut
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68d9a74ff4
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change renderArea to a pointer
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2021-01-26 20:27:42 -08:00 |
cosmonaut
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316e662f44
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remove distinction between color target and depth target
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2021-01-26 18:57:46 -08:00 |
cosmonaut
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81ca5371a5
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update build badge
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2021-01-23 08:52:51 +00:00 |
cosmonaut
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fe03f1739a
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change Clear definition to make more sense
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2021-01-22 14:16:02 -08:00 |
cosmonaut
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d9700707d0
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fix index buffer binding
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2021-01-21 14:03:36 -08:00 |
cosmonaut
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41ea091749
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fix hang when staging buffer flushes
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2021-01-21 12:34:50 -08:00 |
cosmonaut
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6a1c2aa9bf
|
fix transfer flush submission
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2021-01-20 17:16:43 -08:00 |
cosmonaut
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3205d8895c
|
update badge
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2021-01-18 20:54:34 -08:00 |
cosmonaut
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8d51b423cd
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isCube should be a byte
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2021-01-14 02:05:21 -08:00 |
cosmonaut
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56f4c3c2c4
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texture creation uses one function + Refresh_TextureCreateInfo
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2021-01-14 01:52:45 -08:00 |
cosmonaut
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79bc36d99d
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replace topologyState with primitiveType
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2021-01-13 21:06:20 -08:00 |
cosmonaut
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b25daa5198
|
remove unused parameters from draw calls
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2021-01-13 21:04:53 -08:00 |
cosmonaut
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bf91de783f
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Vulkan: persisent map buffers
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2021-01-13 18:02:45 -08:00 |
thatcosmonaut
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b12b785dbe
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External Interop (#14)
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2021-01-13 17:37:54 -08:00 |
thatcosmonaut
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4783d2efc2
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remove unused DepthStencilTexture typedef
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2021-01-06 17:36:08 -08:00 |
cosmonaut
|
ecbf434df9
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fix multisampleState
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2021-01-05 18:05:01 -08:00 |
cosmonaut
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4b6f17054c
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rename AddDispose to QueueDestroy
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2021-01-05 17:02:36 -08:00 |
cosmonaut
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d3d9c9ad55
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rename Set_Samplers to Bind_Samplers
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2021-01-05 17:00:06 -08:00 |
cosmonaut
|
c316b50b80
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fix LICENSE file
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2021-01-05 16:30:27 -08:00 |
cosmonaut
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c1612c496f
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clear options have bits now
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2021-01-05 16:19:27 -08:00 |
cosmonaut
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df88c6a67c
|
expose HookLogFunctions
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2021-01-05 16:07:42 -08:00 |
cosmonaut
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b19fab415d
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misc API tweaks
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2021-01-05 15:53:16 -08:00 |