update badge

submit_rewrite
cosmonaut 2021-01-18 20:54:34 -08:00
parent 8d51b423cd
commit 3205d8895c
1 changed files with 2 additions and 2 deletions

View File

@ -1,4 +1,4 @@
[![Build Status](https://github.drone.moonside.games/api/badges/thatcosmonaut/Refresh/status.svg)](https://github.drone.moonside.games/thatcosmonaut/Refresh)
[![Build Status](https://gitea.drone.moonside.games/api/badges/thatcosmonaut/Refresh/status.svg)](https://gitea.drone.moonside.games/thatcosmonaut/Refresh)
This is Refresh, an XNA-inspired 3D graphics library with modern capabilities.
@ -10,7 +10,7 @@ About Refresh
-------------
Refresh is directly inspired by FNA3D and intended to be a replacement for XNA's Graphics namespace.
XNA 4.0 is a powerful API, but its shader system is outdated and certain restrictions are awkward to handle in a modern context.
In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs.
In the way that XNA was "one step above" DX9, Refresh intends to be "one step above" Vulkan. It should map nicely to modern graphics APIs.
Refresh will initially have a Vulkan runtime implementation. Support for other APIs like DX12 may come later.
For shaders, we consume SPIR-V bytecode.