Commit Graph

61 Commits (1d72fdb995c8d9cbddd9e21239fb8357d86529f8)

Author SHA1 Message Date
cosmonaut 829356d927 Revise swapchain management + remove external 2022-02-08 17:16:11 -08:00
cosmonaut 34e4b4f576 SetBufferData rework (#6)
Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.

Reviewed-on: MoonsideGames/Refresh#6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut 0e05ed6b34 Buffer and Submission Rework (#1)
We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.

Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.

Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.

Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.

Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.

Reviewed-on: MoonsideGames/Refresh#1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
cosmonaut 78c5d54bf1 revise SetTextureData to take a command buffer 2021-11-14 20:36:26 -08:00
cosmonaut b6a09517c2 change clear color type 2021-02-09 22:51:49 -08:00
cosmonaut 8f1cdf190f change shader uniform push to take pipelines instead of command buffers 2021-02-05 19:59:29 -08:00
cosmonaut 7f3e89315e uniform API update 2021-02-02 16:37:01 -08:00
cosmonaut 4699c158f3 calculate texture length internally + fix rename 2021-01-31 21:17:27 -08:00
cosmonaut 76c845cbb4 rename PushShaderParams to PushShaderUniforms 2021-01-31 19:37:16 -08:00
cosmonaut 68d9a74ff4 change renderArea to a pointer 2021-01-26 20:27:42 -08:00
cosmonaut 316e662f44 remove distinction between color target and depth target 2021-01-26 18:57:46 -08:00
cosmonaut fe03f1739a change Clear definition to make more sense 2021-01-22 14:16:02 -08:00
cosmonaut 56f4c3c2c4 texture creation uses one function + Refresh_TextureCreateInfo 2021-01-14 01:52:45 -08:00
cosmonaut b25daa5198 remove unused parameters from draw calls 2021-01-13 21:04:53 -08:00
cosmonaut bf91de783f Vulkan: persisent map buffers 2021-01-13 18:02:45 -08:00
thatcosmonaut b12b785dbe
External Interop (#14) 2021-01-13 17:37:54 -08:00
cosmonaut 4b6f17054c rename AddDispose to QueueDestroy 2021-01-05 17:02:36 -08:00
cosmonaut d3d9c9ad55 rename Set_Samplers to Bind_Samplers 2021-01-05 17:00:06 -08:00
cosmonaut 4ca101099d uncapitalize REFRESH in API calls 2021-01-05 15:05:16 -08:00
cosmonaut 5a92fdf984 move count param on REFRESH_Submit 2021-01-03 14:57:46 -08:00
cosmonaut 788c63f3ac rename SURFACEFORMAT to COLORFORMAT 2021-01-03 14:53:12 -08:00
thatcosmonaut b4dee16f80
Texture API Refactor (#9) 2021-01-03 14:37:02 -08:00
cosmonaut e82bce10dc texture copy API 2021-01-03 14:00:43 -08:00
cosmonaut 087a60fa52 add wait API call 2021-01-03 14:00:43 -08:00
cosmonaut 540c0985b7 proper texture staging + fix buffer dispose api 2021-01-03 14:00:43 -08:00
cosmonaut f8c99c4e18 make gets and sets async 2021-01-03 14:00:43 -08:00
cosmonaut e0ff380989 implement transfer queue 2021-01-03 14:00:43 -08:00
cosmonaut c818e332e7 started exposing command buffers 2021-01-03 14:00:43 -08:00
cosmonaut 5b3fa07790 more compute implementation 2020-12-30 23:07:59 -08:00
cosmonaut 5bddb9faab add compute related functions to API 2020-12-30 23:07:59 -08:00
cosmonaut dc92a1e274 started implementing compute structure 2020-12-30 23:07:59 -08:00
cosmonaut d6cd3715cb implement texture getters 2020-12-28 23:41:59 -08:00
cosmonaut cea9b853a4 implement Clear 2020-12-28 22:19:46 -08:00
cosmonaut 2548833525 update API to allow batchable shader params 2020-12-28 19:32:49 -08:00
cosmonaut a92a03a69a texture usage for auto layout transition 2020-12-28 13:40:26 -08:00
cosmonaut 941cce595c add texture layout transition to API 2020-12-28 12:15:17 -08:00
cosmonaut ce0eea711b SetSamplers no longer takes pipeline 2020-12-27 23:13:49 -08:00
cosmonaut ae44d3ef23 shader uniforms 2020-12-23 13:11:09 -08:00
cosmonaut 89f8ef1e9e draw call API revision 2020-12-22 22:56:26 -08:00
cosmonaut a795e1f825 rename to QueuePresent + make textureslice input a pointer 2020-12-21 18:54:36 -08:00
cosmonaut bab86149c9 some init fixes 2020-12-21 17:59:08 -08:00
cosmonaut 9fa0e54e67 add PresentationParameters 2020-12-21 16:18:21 -08:00
cosmonaut 7de212c322 rename Gen_ functions to Create_ 2020-12-21 15:50:12 -08:00
cosmonaut 06b805cf93 presentation loop 2020-12-21 15:44:43 -08:00
cosmonaut feb4b5e16b vertex and index buffers 2020-12-21 12:37:54 -08:00
cosmonaut 778a8d89bd splitting up push shader params by stages 2020-12-20 01:33:32 -08:00
cosmonaut 4233c7767e draw functions 2020-12-20 01:29:15 -08:00
cosmonaut 2f06a8a13f BeginRenderPass 2020-12-20 00:05:12 -08:00
cosmonaut ffae2d8bfb remove AddDisposeShaderParamBuffer 2020-12-19 23:41:03 -08:00
cosmonaut bedc1f7196 set sampler functions 2020-12-18 21:35:21 -08:00