forked from MoonsideGames/MoonWorks
cosmonaut
ecf1a8ed55
- remove params methods in favor of overloads and last-resort `in Span<T>` overloads - add `in` to params that take structs to reduce unnecessary copying - Buffer can now implicitly cast to BufferBinding - add render pass / graphics pipeline format match validation Reviewed-on: MoonsideGames/MoonWorks#35 |
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.. | ||
Bindings | ||
Font | ||
PackedVector | ||
Resources | ||
State | ||
Structs | ||
Utility | ||
Color.cs | ||
CommandBuffer.cs | ||
GraphicsDevice.cs | ||
GraphicsResource.cs | ||
RefreshEnums.cs | ||
RefreshStructs.cs | ||
TextureSlice.cs |