MoonWorks/src/Math/Fixed
cosmonaut 40d12357c0 Remove MoonWorks.Collision (#46)
After months of tweaking and refactoring I have realized that collision is like rendering - it's so fundamental to the structure of your game that making broad decisions about how it should work from a library level is too restrictive and difficult to optimize. Anyone skilled enough to use MoonWorks should be easily able to roll their own collision detection.

Reviewed-on: MoonsideGames/MoonWorks#46
2023-02-03 19:51:36 +00:00
..
Fix64.cs add Fix64.Step 2022-09-22 20:17:13 -07:00
Fix64SinLut.cs Fixed Point Math (#19) 2022-05-11 17:34:09 +00:00
Fix64TanLut.cs Fixed Point Math (#19) 2022-05-11 17:34:09 +00:00
Matrix3x2.cs Fixed Point Math (#19) 2022-05-11 17:34:09 +00:00
Matrix4x4.cs fix unnecessary double cast 2022-08-03 16:34:15 -07:00
Quaternion.cs Fixed Point Math (#19) 2022-05-11 17:34:09 +00:00
Transform2D.cs Remove MoonWorks.Collision (#46) 2023-02-03 19:51:36 +00:00
Vector2.cs add Fixed.Vector2.Lerp 2022-08-09 17:14:38 -07:00
Vector3.cs Fixed Point Math (#19) 2022-05-11 17:34:09 +00:00