forked from MoonsideGames/MoonWorks
After months of tweaking and refactoring I have realized that collision is like rendering - it's so fundamental to the structure of your game that making broad decisions about how it should work from a library level is too restrictive and difficult to optimize. Anyone skilled enough to use MoonWorks should be easily able to roll their own collision detection. Reviewed-on: MoonsideGames/MoonWorks#46 |
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Fix64.cs | ||
Fix64SinLut.cs | ||
Fix64TanLut.cs | ||
Matrix3x2.cs | ||
Matrix4x4.cs | ||
Quaternion.cs | ||
Transform2D.cs | ||
Vector2.cs | ||
Vector3.cs |