Commit Graph

15 Commits (3a6b73e637007b9c289b1a9f236aeb76dfa68240)

Author SHA1 Message Date
cosmonaut 40d12357c0 Remove MoonWorks.Collision (#46)
After months of tweaking and refactoring I have realized that collision is like rendering - it's so fundamental to the structure of your game that making broad decisions about how it should work from a library level is too restrictive and difficult to optimize. Anyone skilled enough to use MoonWorks should be easily able to roll their own collision detection.

Reviewed-on: MoonsideGames/MoonWorks#46
2023-02-03 19:51:36 +00:00
cosmonaut bace9f570d add Fix64.Step 2022-09-22 20:17:13 -07:00
cosmonaut a427b79510 add Fix64-int arithmetic 2022-08-16 18:24:34 -07:00
cosmonaut f06ad263b7 add Fixed.Vector2.Lerp 2022-08-09 17:14:38 -07:00
cosmonaut 28e3479444 remove decimal cast from Fix64.Atan2 2022-08-05 16:56:26 -07:00
cosmonaut 72ad850ab4 fix unnecessary double cast 2022-08-03 16:34:15 -07:00
cosmonaut 9cd6e6cc7b add Vector2.Rotate methods 2022-08-03 16:15:47 -07:00
cosmonaut d32bbcd537 radian and degree conversions on Fix64 2022-06-21 11:20:32 -07:00
cosmonaut b23792acd0 remove empty struct constructors for language compatibility 2022-06-20 13:04:44 -07:00
cosmonaut 2f5d25b458 Fix64 random fix 2022-06-16 00:51:02 -07:00
cosmonaut ba662d7c3e add Fix64 random range 2022-06-14 18:25:37 -07:00
cosmonaut bb0b6daa91 Fix64.Fractional 2022-06-07 17:01:44 -07:00
cosmonaut e5c72c6f46 add lerp to Fix64 2022-05-18 18:28:53 -07:00
cosmonaut 547f7a388e add Fix64 random methods 2022-05-15 12:16:41 -07:00
cosmonaut 0d93207ae9 Fixed Point Math (#19)
Reviewed-on: MoonsideGames/MoonWorks#19
2022-05-11 17:34:09 +00:00