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5 Commits

Author SHA1 Message Date
Caleb Cornett 4f89325d29 Add support for custom Video shaders 2022-10-01 03:10:28 -04:00
cosmonaut 66c6ceec04 hide main window until Game.Run is called 2022-09-30 13:03:05 -07:00
cosmonaut dfddc24d0e add PresentMode to WindowCreateInfo 2022-09-30 13:02:51 -07:00
cosmonaut b66e077376 GraphicsDevice throw if backend invalid 2022-09-29 19:21:47 -07:00
cosmonaut 07c0b1b9a2 Window API revision + Framerate limiter (#27)
- add `Backend` enum
- `GraphicsDevice` can now take a preferred backend at creation

- add `GraphicsDevice.ClaimWindow`
- add `GraphicsDevice.UnclaimWindow`
- add `GraphicsDevice.SetPresentMode`

- add `Window.Claimed`
- add `Window.SwapchainFormat`
- fix certain odd behaviors in multi-window scenarios

- rename `FramerateSettings` to `FrameLimiterSettings`
- add `Game.SetFrameLimiter`

Reviewed-on: MoonsideGames/MoonWorks#27
2022-09-29 22:22:50 +00:00
9 changed files with 189 additions and 63 deletions

@ -1 +1 @@
Subproject commit 356f8e9ec2a6118b75e32d2a2ed7dbf4297aba78
Subproject commit 330896a7be6db93b17b3b47734e449817bb30b7a

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@ -0,0 +1,22 @@
namespace MoonWorks
{
public enum FrameLimiterMode
{
Uncapped,
Capped
}
public struct FrameLimiterSettings
{
public FrameLimiterMode Mode;
public int Cap;
public FrameLimiterSettings(
FrameLimiterMode mode,
int cap
) {
Mode = mode;
Cap = cap;
}
}
}

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@ -1,14 +0,0 @@
namespace MoonWorks
{
public enum FramerateMode
{
Uncapped,
Capped
}
public struct FramerateSettings
{
public FramerateMode Mode;
public int Cap;
}
}

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@ -29,23 +29,15 @@ namespace MoonWorks
private bool FramerateCapped = false;
private TimeSpan FramerateCapTimeSpan = TimeSpan.Zero;
public Window Window { get; }
public GraphicsDevice GraphicsDevice { get; }
public AudioDevice AudioDevice { get; }
public Inputs Inputs { get; }
private Dictionary<PresentMode, RefreshCS.Refresh.PresentMode> moonWorksToRefreshPresentMode = new Dictionary<PresentMode, RefreshCS.Refresh.PresentMode>
{
{ PresentMode.Immediate, RefreshCS.Refresh.PresentMode.Immediate },
{ PresentMode.Mailbox, RefreshCS.Refresh.PresentMode.Mailbox },
{ PresentMode.FIFO, RefreshCS.Refresh.PresentMode.FIFO },
{ PresentMode.FIFORelaxed, RefreshCS.Refresh.PresentMode.FIFORelaxed }
};
public Window MainWindow { get; }
public Game(
WindowCreateInfo windowCreateInfo,
PresentMode presentMode,
FramerateSettings framerateSettings,
FrameLimiterSettings frameLimiterSettings,
int targetTimestep = 60,
bool debugMode = false
)
@ -53,12 +45,7 @@ namespace MoonWorks
Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / targetTimestep);
gameTimer = Stopwatch.StartNew();
FramerateCapped = framerateSettings.Mode == FramerateMode.Capped;
if (FramerateCapped)
{
FramerateCapTimeSpan = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / framerateSettings.Cap);
}
SetFrameLimiter(frameLimiterSettings);
for (int i = 0; i < previousSleepTimes.Length; i += 1)
{
@ -75,19 +62,25 @@ namespace MoonWorks
Inputs = new Inputs();
Window = new Window(windowCreateInfo);
GraphicsDevice = new GraphicsDevice(
Window.Handle,
moonWorksToRefreshPresentMode[presentMode],
Backend.Vulkan,
debugMode
);
MainWindow = new Window(windowCreateInfo, GraphicsDevice.WindowFlags | SDL.SDL_WindowFlags.SDL_WINDOW_HIDDEN);
if (!GraphicsDevice.ClaimWindow(MainWindow, windowCreateInfo.PresentMode))
{
throw new System.SystemException("Could not claim window!");
}
AudioDevice = new AudioDevice();
}
public void Run()
{
MainWindow.Show();
while (!quit)
{
Tick();
@ -96,12 +89,26 @@ namespace MoonWorks
Destroy();
AudioDevice.Dispose();
MainWindow.Dispose();
GraphicsDevice.Dispose();
Window.Dispose();
SDL.SDL_Quit();
}
public void SetFrameLimiter(FrameLimiterSettings settings)
{
FramerateCapped = settings.Mode == FrameLimiterMode.Capped;
if (FramerateCapped)
{
FramerateCapTimeSpan = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / settings.Cap);
}
else
{
FramerateCapTimeSpan = TimeSpan.Zero;
}
}
protected abstract void Update(TimeSpan delta);
protected abstract void Draw(double alpha);
protected virtual void Destroy() {}
@ -224,7 +231,14 @@ namespace MoonWorks
{
if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED)
{
Window.SizeChanged((uint) evt.window.data1, (uint) evt.window.data2);
var window = Window.Lookup(evt.window.windowID);
window.SizeChanged((uint) evt.window.data1, (uint) evt.window.data2);
}
else if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE)
{
var window = Window.Lookup(evt.window.windowID);
GraphicsDevice.UnclaimWindow(window);
window.Dispose();
}
}

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@ -13,15 +13,18 @@ namespace MoonWorks.Graphics
public IntPtr Handle { get; }
// some state for debug validation
GraphicsPipeline currentGraphicsPipeline = null;
ComputePipeline currentComputePipeline = null;
bool renderPassActive = false;
GraphicsPipeline currentGraphicsPipeline;
ComputePipeline currentComputePipeline;
bool renderPassActive;
// called from RefreshDevice
internal CommandBuffer(GraphicsDevice device, IntPtr handle)
{
Device = device;
Handle = handle;
currentGraphicsPipeline = null;
currentComputePipeline = null;
renderPassActive = false;
}
// FIXME: we can probably use the NativeMemory functions to not have to generate arrays here
@ -815,7 +818,7 @@ namespace MoonWorks.Graphics
return new Texture(
Device,
texturePtr,
Device.GetSwapchainFormat(window),
window.SwapchainFormat,
width,
height
);

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@ -8,6 +8,10 @@ namespace MoonWorks.Graphics
public class GraphicsDevice : IDisposable
{
public IntPtr Handle { get; }
public Backend Backend { get; }
private uint windowFlags;
public SDL2.SDL.SDL_WindowFlags WindowFlags => (SDL2.SDL.SDL_WindowFlags) windowFlags;
// Built-in video pipeline
private ShaderModule VideoVertexShader { get; }
@ -18,25 +22,44 @@ namespace MoonWorks.Graphics
private readonly List<WeakReference<GraphicsResource>> resources = new List<WeakReference<GraphicsResource>>();
private static bool usingCustomVideoShaders;
private static string customVideoVertexShaderFilepath;
private static string customVideoFragmentShaderFilepath;
public GraphicsDevice(
IntPtr deviceWindowHandle,
Refresh.PresentMode presentMode,
Backend preferredBackend,
bool debugMode
)
{
var presentationParameters = new Refresh.PresentationParameters
Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out windowFlags);
if (Backend == Backend.Invalid)
{
deviceWindowHandle = deviceWindowHandle,
presentMode = presentMode
};
throw new System.Exception("Could not set graphics backend!");
}
Handle = Refresh.Refresh_CreateDevice(
presentationParameters,
Conversions.BoolToByte(debugMode)
);
VideoVertexShader = new ShaderModule(this, GetEmbeddedResource("MoonWorks.Shaders.FullscreenVert.spv"));
VideoFragmentShader = new ShaderModule(this, GetEmbeddedResource("MoonWorks.Shaders.YUV2RGBAFrag.spv"));
Stream videoVertexShaderStream;
Stream videoFragmentShaderStream;
if (!usingCustomVideoShaders)
{
videoVertexShaderStream = GetEmbeddedResource("MoonWorks.Shaders.FullscreenVert.spv");
videoFragmentShaderStream = GetEmbeddedResource("MoonWorks.Shaders.YUV2RGBAFrag.spv");
}
else
{
videoVertexShaderStream = File.Open(customVideoVertexShaderFilepath, FileMode.Open, FileAccess.Read);
videoFragmentShaderStream = File.Open(customVideoFragmentShaderFilepath, FileMode.Open, FileAccess.Read);
}
VideoVertexShader = new ShaderModule(this, videoVertexShaderStream);
VideoFragmentShader = new ShaderModule(this, videoFragmentShaderStream);
videoVertexShaderStream.Close();
videoFragmentShaderStream.Close();
VideoPipeline = new GraphicsPipeline(
this,
@ -56,6 +79,43 @@ namespace MoonWorks.Graphics
);
}
public bool ClaimWindow(Window window, PresentMode presentMode)
{
var success = Conversions.ByteToBool(
Refresh.Refresh_ClaimWindow(
Handle,
window.Handle,
(Refresh.PresentMode) presentMode
)
);
if (success)
{
window.Claimed = true;
window.SwapchainFormat = GetSwapchainFormat(window);
}
return success;
}
public void UnclaimWindow(Window window)
{
Refresh.Refresh_UnclaimWindow(
Handle,
window.Handle
);
window.Claimed = false;
}
public void SetPresentMode(Window window, PresentMode presentMode)
{
Refresh.Refresh_SetSwapchainPresentMode(
Handle,
window.Handle,
(Refresh.PresentMode) presentMode
);
}
public CommandBuffer AcquireCommandBuffer()
{
return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle, 0));
@ -82,7 +142,7 @@ namespace MoonWorks.Graphics
Refresh.Refresh_Wait(Handle);
}
public TextureFormat GetSwapchainFormat(Window window)
private TextureFormat GetSwapchainFormat(Window window)
{
return (TextureFormat) Refresh.Refresh_GetSwapchainFormat(Handle, window.Handle);
}
@ -108,6 +168,16 @@ namespace MoonWorks.Graphics
return typeof(GraphicsDevice).Assembly.GetManifestResourceStream(name);
}
/// <summary>
/// Use this ONLY for platforms with non-standard graphics APIs where the shader code can't be embedded into the assembly!
/// </summary>
public static void UseCustomVideoShaders(string vertexShaderFilePath, string fragmentShaderFilePath)
{
usingCustomVideoShaders = true;
customVideoVertexShaderFilepath = vertexShaderFilePath;
customVideoFragmentShaderFilepath = fragmentShaderFilePath;
}
protected virtual void Dispose(bool disposing)
{
if (!IsDisposed)

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@ -1,9 +1,6 @@
using System;
/* Recreate all the enums in here so we don't need to explicitly
* reference the RefreshCS namespace when using MoonWorks.Graphics
*/
namespace MoonWorks.Graphics
namespace MoonWorks
{
public enum PresentMode
{
@ -12,7 +9,13 @@ namespace MoonWorks.Graphics
FIFO,
FIFORelaxed
}
}
/* Recreate all the enums in here so we don't need to explicitly
* reference the RefreshCS namespace when using MoonWorks.Graphics
*/
namespace MoonWorks.Graphics
{
public enum PrimitiveType
{
PointList,
@ -280,4 +283,12 @@ namespace MoonWorks.Graphics
FloatOpaqueWhite,
IntOpaqueWhite
}
public enum Backend
{
DontCare,
Vulkan,
PS5,
Invalid
}
}

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@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using SDL2;
namespace MoonWorks
@ -10,29 +11,32 @@ namespace MoonWorks
public uint Width { get; private set; }
public uint Height { get; private set; }
public bool Claimed { get; internal set; }
public MoonWorks.Graphics.TextureFormat SwapchainFormat { get; internal set; }
private bool IsDisposed;
public Window(WindowCreateInfo windowCreateInfo)
{
var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
private static Dictionary<uint, Window> idLookup = new Dictionary<uint, Window>();
public Window(WindowCreateInfo windowCreateInfo, SDL.SDL_WindowFlags flags)
{
if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
}
else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
}
if (windowCreateInfo.SystemResizable)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE;
}
if (windowCreateInfo.StartMaximized)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
flags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED;
}
ScreenMode = windowCreateInfo.ScreenMode;
@ -43,11 +47,13 @@ namespace MoonWorks
SDL.SDL_WINDOWPOS_UNDEFINED,
(int) windowCreateInfo.WindowWidth,
(int) windowCreateInfo.WindowHeight,
windowFlags
flags
);
Width = windowCreateInfo.WindowWidth;
Height = windowCreateInfo.WindowHeight;
idLookup.Add(SDL.SDL_GetWindowID(Handle), this);
}
public void ChangeScreenMode(ScreenMode screenMode)
@ -81,6 +87,16 @@ namespace MoonWorks
Height = height;
}
internal static Window Lookup(uint windowID)
{
return idLookup.ContainsKey(windowID) ? idLookup[windowID] : null;
}
internal void Show()
{
SDL.SDL_ShowWindow(Handle);
}
internal void SizeChanged(uint width, uint height)
{
Width = width;
@ -96,6 +112,7 @@ namespace MoonWorks
// dispose managed state (managed objects)
}
idLookup.Remove(SDL.SDL_GetWindowID(Handle));
SDL.SDL_DestroyWindow(Handle);
IsDisposed = true;

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@ -6,6 +6,7 @@
public uint WindowWidth;
public uint WindowHeight;
public ScreenMode ScreenMode;
public PresentMode PresentMode;
public bool SystemResizable;
public bool StartMaximized;
@ -14,6 +15,7 @@
uint windowWidth,
uint windowHeight,
ScreenMode screenMode,
PresentMode presentMode,
bool systemResizable = false,
bool startMaximized = false
) {
@ -21,6 +23,7 @@
WindowWidth = windowWidth;
WindowHeight = windowHeight;
ScreenMode = screenMode;
PresentMode = presentMode;
SystemResizable = systemResizable;
StartMaximized = startMaximized;
}