rename params to uniforms

main
cosmonaut 2021-01-31 21:18:43 -08:00
parent c62edbdf91
commit ada9a1bb05
2 changed files with 3 additions and 3 deletions

@ -1 +1 @@
Subproject commit 381c412914619db10ad191b13f4f4d4aae8f1072 Subproject commit 11d5671762bc999663672959568399b8e564420f

View File

@ -69,13 +69,13 @@ namespace MoonWorks.Graphics
); );
} }
public unsafe uint PushComputeShaderParams<T>( public unsafe uint PushComputeShaderUniforms<T>(
params T[] uniforms params T[] uniforms
) where T : unmanaged ) where T : unmanaged
{ {
fixed (T* ptr = &uniforms[0]) fixed (T* ptr = &uniforms[0])
{ {
return Refresh.Refresh_PushComputeShaderParams( return Refresh.Refresh_PushComputeShaderUniforms(
Device.Handle, Device.Handle,
Handle, Handle,
(IntPtr) ptr, (IntPtr) ptr,