forked from MoonsideGames/MoonWorks
rename ShaderParams to ShaderUniforms
parent
9e4007f9f0
commit
c62edbdf91
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@ -1 +1 @@
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Subproject commit f5beb976bbe9c5775bef66cf20d264e918edffcd
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Subproject commit 381c412914619db10ad191b13f4f4d4aae8f1072
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@ -128,13 +128,13 @@ namespace MoonWorks.Graphics
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);
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}
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public unsafe uint PushVertexShaderParams<T>(
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public unsafe uint PushVertexShaderUniforms<T>(
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params T[] uniforms
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) where T : unmanaged
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{
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fixed (T* ptr = &uniforms[0])
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{
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return Refresh.Refresh_PushVertexShaderParams(
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return Refresh.Refresh_PushVertexShaderUniforms(
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Device.Handle,
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Handle,
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(IntPtr) ptr,
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@ -143,13 +143,13 @@ namespace MoonWorks.Graphics
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}
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}
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public unsafe uint PushFragmentShaderParams<T>(
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public unsafe uint PushFragmentShaderUniforms<T>(
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params T[] uniforms
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) where T : unmanaged
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{
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fixed (T* ptr = &uniforms[0])
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{
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return Refresh.Refresh_PushFragmentShaderParams(
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return Refresh.Refresh_PushFragmentShaderUniforms(
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Device.Handle,
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Handle,
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(IntPtr) ptr,
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