encompass-cs/encompass-cs/RenderManager.cs

53 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
namespace Encompass
{
internal class RenderManager
{
private readonly EntityManager entityManager;
private readonly DrawLayerManager drawLayerManager;
private readonly Dictionary<Type, Action<Entity, IComponent>> drawComponentTypeToOrderedRenderer = new Dictionary<Type, Action<Entity, IComponent>>(256);
public RenderManager(EntityManager entityManager, DrawLayerManager drawLayerManager)
{
this.entityManager = entityManager;
this.drawLayerManager = drawLayerManager;
}
public void RegisterOrderedRenderer<TComponent>(Action<Entity, IComponent> renderAction) where TComponent : struct, IComponent
{
drawComponentTypeToOrderedRenderer.Add(typeof(TComponent), renderAction);
drawLayerManager.RegisterOrderedDrawable<TComponent>();
}
public void RegisterGeneralRendererWithLayer(GeneralRenderer renderer, int layer)
{
drawLayerManager.RegisterGeneralRendererWithLayer(renderer, layer);
}
public void Draw()
{
foreach (var layer in drawLayerManager.LayerOrder)
{
var generalRendererSet = drawLayerManager.GeneralRenderersByLayer(layer);
foreach (var (entityID, componentType, component) in drawLayerManager.AllInLayer(layer))
{
if (drawComponentTypeToOrderedRenderer.ContainsKey(componentType))
{
var internalRenderAction = drawComponentTypeToOrderedRenderer[componentType];
internalRenderAction(entityManager.GetEntity(entityID), component);
}
}
foreach (var generalRenderer in generalRendererSet)
{
generalRenderer.Render();
}
}
}
}
}