582 lines
17 KiB
C#
582 lines
17 KiB
C#
using NUnit.Framework;
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using Encompass;
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using System.Collections.Generic;
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using Encompass.Exceptions;
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using System.Linq;
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using FluentAssertions;
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namespace Tests
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{
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public class WorldBuilderTest
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{
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public class EngineCycleSimple
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{
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struct AMessage : IMessage { }
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struct BMessage : IMessage { }
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[Receives(typeof(AMessage))]
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[Sends(typeof(BMessage))]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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BMessage message;
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this.SendMessage(message);
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}
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}
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[Receives(typeof(BMessage))]
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[Sends(typeof(AMessage))]
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class BEngine : Engine
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{
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public override void Update(double dt)
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{
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AMessage message;
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this.SendMessage(message);
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}
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}
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[Test]
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public void EngineCycle()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AEngine());
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worldBuilder.AddEngine(new BEngine());
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Assert.Throws<EngineCycleException>(() => worldBuilder.Build());
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}
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}
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public class EngineCycleComplex
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{
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struct AMessage : IMessage { }
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struct BMessage : IMessage { }
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struct CMessage : IMessage { }
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struct DMessage : IMessage { }
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[Receives(typeof(AMessage))]
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[Sends(typeof(BMessage))]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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BMessage message;
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this.SendMessage(message);
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}
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}
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[Receives(typeof(BMessage))]
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[Sends(typeof(CMessage))]
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class BEngine : Engine
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{
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public override void Update(double dt)
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{
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CMessage message;
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this.SendMessage(message);
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}
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}
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[Receives(typeof(CMessage))]
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[Sends(typeof(DMessage))]
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class CEngine : Engine
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{
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public override void Update(double dt)
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{
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DMessage message;
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this.SendMessage(message);
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}
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}
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[Receives(typeof(DMessage))]
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[Sends(typeof(AMessage))]
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class DEngine : Engine
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{
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public override void Update(double dt)
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{
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AMessage message;
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this.SendMessage(message);
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}
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}
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[Test]
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public void EngineCycle()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AEngine());
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worldBuilder.AddEngine(new BEngine());
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worldBuilder.AddEngine(new CEngine());
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worldBuilder.AddEngine(new DEngine());
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Assert.Throws<EngineCycleException>(() => worldBuilder.Build());
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}
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}
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public class MultipleEngineWriteConflict
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{
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struct AComponent : IComponent { }
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[Writes(typeof(AComponent))]
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class AEngine : Engine
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{
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public override void Update(double dt) { }
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}
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[Writes(typeof(AComponent))]
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class BEngine : Engine
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{
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public override void Update(double dt) { }
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}
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[Test]
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public void EngineWriteConflictException()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AEngine());
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worldBuilder.AddEngine(new BEngine());
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Assert.Throws<EngineWriteConflictException>(() => worldBuilder.Build());
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}
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}
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public class MultipleEngineWriteWithPriority
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{
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struct SetMessage : IMessage
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{
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public Entity entity;
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}
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struct AComponent : IComponent
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{
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public int myInt;
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}
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[Receives(typeof(SetMessage))]
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[Writes(typeof(AComponent), 0)]
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[WritesImmediate(typeof(AComponent))]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var setMessage in ReadMessages<SetMessage>())
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{
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SetComponent(setMessage.entity, new AComponent { myInt = 0 });
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}
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}
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}
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[Receives(typeof(SetMessage))]
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[Writes(typeof(AComponent), 1)]
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[WritesImmediate(typeof(AComponent))]
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class BEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var setMessage in ReadMessages<SetMessage>())
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{
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SetComponent(setMessage.entity, new AComponent { myInt = 1 });
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}
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}
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}
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static AComponent resultComponent;
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[ReadsImmediate(typeof(AComponent))]
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class ReadComponentEngine : Engine
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{
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public override void Update(double dt)
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{
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resultComponent = ReadComponent<AComponent>();
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}
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}
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[Test]
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public void LowerPriorityWrites()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AEngine());
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worldBuilder.AddEngine(new BEngine());
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SendMessage(new SetMessage { entity = entity });
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var world = worldBuilder.Build();
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world.Update(0.01);
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Assert.That(resultComponent.myInt, Is.EqualTo(0));
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}
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}
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public class DefaultWritePriority
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{
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struct SetMessage : IMessage
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{
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public Entity entity;
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}
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struct AComponent : IComponent
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{
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public int myInt;
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}
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[Receives(typeof(SetMessage))]
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[Writes(typeof(AComponent))]
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[WritesImmediate(typeof(AComponent))]
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[Encompass.DefaultWritePriority(4)]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var setMessage in ReadMessages<SetMessage>())
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{
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SetComponent(setMessage.entity, new AComponent { myInt = 5 });
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}
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}
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}
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[Receives(typeof(SetMessage))]
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[Writes(typeof(AComponent), 3)]
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[WritesImmediate(typeof(AComponent))]
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class BEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var setMessage in ReadMessages<SetMessage>())
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{
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SetComponent(setMessage.entity, new AComponent { myInt = 1 });
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}
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}
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}
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[Receives(typeof(SetMessage))]
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[Writes(typeof(AComponent), 2)]
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[WritesImmediate(typeof(AComponent))]
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class CEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (var setMessage in ReadMessages<SetMessage>())
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{
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SetComponent(setMessage.entity, new AComponent { myInt = 3 });
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}
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}
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}
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static AComponent resultComponent;
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[ReadsImmediate(typeof(AComponent))]
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class ReadComponentEngine : Engine
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{
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public override void Update(double dt)
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{
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resultComponent = ReadComponent<AComponent>();
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}
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}
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[Test]
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public void LowerPriorityWrites()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AEngine());
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worldBuilder.AddEngine(new BEngine());
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worldBuilder.AddEngine(new CEngine());
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worldBuilder.AddEngine(new ReadComponentEngine());
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SendMessage(new SetMessage { entity = entity });
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var world = worldBuilder.Build();
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world.Update(0.01);
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Assert.That(resultComponent.myInt, Is.EqualTo(3));
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}
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}
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public class EngineMessageSelfCycle
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{
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struct AMessage : IMessage { }
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[Receives(typeof(AMessage))]
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[Sends(typeof(AMessage))]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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}
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}
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[Test]
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public void ThrowsError()
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{
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var worldBuilder = new WorldBuilder();
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Assert.Throws<EngineSelfCycleException>(() => worldBuilder.AddEngine(new AEngine()), "Engine both sends and receives Message AMessage");
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}
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}
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public class IllegalReadType
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{
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struct ANonMessage { }
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[Reads(typeof(ANonMessage))]
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class MyEngine : Engine
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{
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public override void Update(double dt)
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{
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}
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}
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[Test]
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public void ThrowsError()
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{
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var worldBuilder = new WorldBuilder();
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Assert.Throws<IllegalReadTypeException>(() => worldBuilder.AddEngine(new MyEngine()), "ANonMessage must be a Message or Component");
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}
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}
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public class IllegalWriteType
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{
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struct ANonMessage { }
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[Sends(typeof(ANonMessage))]
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class MyEngine : Engine
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{
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public override void Update(double dt)
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{
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}
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}
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[Test]
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public void ThrowsError()
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{
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var worldBuilder = new WorldBuilder();
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Assert.Throws<IllegalSendTypeException>(() => worldBuilder.AddEngine(new MyEngine()), "ANonMessage must be a Message or Component");
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}
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}
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public class PriorityConflict
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{
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[Writes(typeof(MockComponent), 2)]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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}
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}
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[Writes(typeof(MockComponent), 2)]
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class BEngine : Engine
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{
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public override void Update(double dt)
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{
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}
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}
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[Test]
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public void PriorityConflictTest()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AEngine());
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worldBuilder.AddEngine(new BEngine());
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Assert.Throws<EngineWriteConflictException>(() => worldBuilder.Build());
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}
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}
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public class EngineWriteConflict
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{
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[Writes(typeof(MockComponent))]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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}
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}
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[Writes(typeof(MockComponent), 2)]
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class BEngine : Engine
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{
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public override void Update(double dt)
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{
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}
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}
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[Test]
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public void EngineWriteConflictPriorityAndNoPriorityTest()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AEngine());
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worldBuilder.AddEngine(new BEngine());
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Assert.Throws<EngineWriteConflictException>(() => worldBuilder.Build());
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}
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}
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public class LegalEngines
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{
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static List<Engine> order = new List<Engine>();
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struct AComponent : IComponent { }
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struct BComponent : IComponent { }
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struct AMessage : IMessage { }
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struct BMessage : IMessage { }
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struct CMessage : IMessage { }
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struct DMessage : IMessage { }
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[Sends(typeof(AMessage))]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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order.Add(this);
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}
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}
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[Sends(typeof(BMessage))]
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class BEngine : Engine
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{
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public override void Update(double dt)
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{
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order.Add(this);
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}
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}
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[Receives(typeof(AMessage), typeof(BMessage))]
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[Sends(typeof(DMessage))]
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class CEngine : Engine
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{
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public override void Update(double dt)
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{
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order.Add(this);
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}
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}
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[Receives(typeof(DMessage))]
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class DEngine : Engine
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{
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public override void Update(double dt)
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{
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order.Add(this);
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}
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}
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[Test]
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public void EngineOrder()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new AEngine());
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worldBuilder.AddEngine(new BEngine());
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worldBuilder.AddEngine(new CEngine());
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worldBuilder.AddEngine(new DEngine());
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Assert.DoesNotThrow(() => worldBuilder.Build());
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worldBuilder = new WorldBuilder();
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var engineA = worldBuilder.AddEngine(new AEngine());
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var engineB = worldBuilder.AddEngine(new BEngine());
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var engineC = worldBuilder.AddEngine(new CEngine());
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var engineD = worldBuilder.AddEngine(new DEngine());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.That(order.IndexOf(engineA), Is.LessThan(order.IndexOf(engineC)));
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Assert.That(order.IndexOf(engineB), Is.LessThan(order.IndexOf(engineC)));
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Assert.That(order.IndexOf(engineC), Is.LessThan(order.IndexOf(engineD)));
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}
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static List<AMessage> resultMessages = new List<AMessage>();
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[Receives(typeof(AMessage))]
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class ReadMessageEngine : Engine
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{
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public override void Update(double dt)
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{
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resultMessages = ReadMessages<AMessage>().ToList();
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}
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}
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[Test]
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public void SendMessageDelayed()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadMessageEngine());
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worldBuilder.SendMessage(new AMessage { }, 0.5);
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var world = worldBuilder.Build();
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resultMessages.Should().BeEmpty();
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world.Update(0.25);
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resultMessages.Should().BeEmpty();
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world.Update(0.25);
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resultMessages.Should().NotBeEmpty();
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resultMessages.First().Should().BeOfType<AMessage>();
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}
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}
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public class MultipleMessagesBetweenEngines
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{
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static List<Engine> order = new List<Engine>();
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struct AMessage : IMessage { }
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struct BMessage : IMessage { }
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[Sends(typeof(AMessage), typeof(BMessage))]
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class AEngine : Engine
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{
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public override void Update(double dt)
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{
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order.Add(this);
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}
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}
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[Receives(typeof(AMessage), typeof(BMessage))]
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class BEngine : Engine
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{
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public override void Update(double dt)
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{
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order.Add(this);
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}
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}
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[Test]
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public void WorldBuilderDoesNotThrowError()
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{
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var worldBuilder = new WorldBuilder();
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var engineA = worldBuilder.AddEngine(new AEngine());
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var engineB = worldBuilder.AddEngine(new BEngine());
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Assert.DoesNotThrow(() => worldBuilder.Build());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.That(order.IndexOf(engineA), Is.LessThan(order.IndexOf(engineB)));
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}
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}
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}
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}
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