71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
using NUnit.Framework;
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using Encompass;
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namespace Tests
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{
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public static class GeneralRendererTest
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{
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struct AComponent : IComponent { }
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public class SingletonRead
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{
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static (AComponent, Entity) result;
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class TestRenderer : GeneralRenderer
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{
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public override void Render()
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{
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result = ReadComponentIncludingEntity<AComponent>();
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}
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}
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[Test]
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public void SingletonComponent()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddGeneralRenderer(new TestRenderer(), 1);
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AComponent aComponent;
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entity, aComponent);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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world.Draw();
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world.Update(0.01);
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world.Draw();
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Assert.That(result, Is.EqualTo((aComponent, entity)));
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}
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[Test]
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public void MultipleComponents()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddGeneralRenderer(new TestRenderer(), 1);
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AComponent aComponent;
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AComponent aComponentTwo;
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entity, aComponent);
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var entityB = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entityB, aComponentTwo);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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world.Draw();
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world.Update(0.01f);
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world.Draw();
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Assert.That(result, Is.EqualTo((aComponent, entity)).Or.EqualTo((aComponentTwo, entityB)));
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}
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}
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}
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}
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