52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System.Collections.Generic;
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namespace Encompass
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{
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public class World
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{
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private List<Engine> enginesInOrder;
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private EntityManager entityManager;
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private ComponentManager componentManager;
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private MessageManager messageManager;
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private RenderManager renderManager;
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internal World(
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List<Engine> enginesInOrder,
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EntityManager entityManager,
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ComponentManager componentManager,
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MessageManager messageManager,
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RenderManager renderManager
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)
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{
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this.enginesInOrder = enginesInOrder;
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this.entityManager = entityManager;
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this.componentManager = componentManager;
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this.messageManager = messageManager;
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this.renderManager = renderManager;
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}
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public void Update(float dt)
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{
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foreach (var engine in enginesInOrder)
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{
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engine.Update(dt);
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}
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messageManager.ClearMessages();
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entityManager.DestroyMarkedEntities();
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componentManager.ActivateComponents();
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componentManager.DeactivateComponents();
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componentManager.RemoveComponents();
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entityManager.CheckEntitiesWithAddedComponents();
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entityManager.CheckEntitiesWithRemovedComponents();
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}
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public void Draw()
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{
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renderManager.Draw();
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}
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}
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}
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