1979 lines
63 KiB
C#
1979 lines
63 KiB
C#
using NUnit.Framework;
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using FluentAssertions;
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using Encompass;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Encompass.Exceptions;
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namespace Tests
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{
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struct MockComponent
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{
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public int myInt;
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}
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public class EngineTest
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{
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static MockComponent resultComponent;
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static MockComponent[] resultComponents = new MockComponent[1];
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static MockMessage resultMessage;
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static MockMessage[] resultMessages = new MockMessage[1];
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[Reads(typeof(MockComponent))]
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public class ReadComponentsTestEngine : Engine
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{
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public override void Update(double dt)
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{
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resultComponents = ReadComponents<MockComponent>().ToArray();
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}
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}
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static List<(MockComponent, Entity)> resultComponentsIncludingEntity = new List<(MockComponent, Entity)>();
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static (MockComponent, Entity) resultComponentIncludingEntity;
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[Reads(typeof(MockComponent))]
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public class ReadComponentsIncludingEntityEngine : Engine
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{
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public override void Update(double dt)
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{
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foreach (ref readonly var entity in ReadEntities<MockComponent>())
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{
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ref readonly var mockComponent = ref GetComponent<MockComponent>(entity);
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resultComponentsIncludingEntity.Add((mockComponent, entity));
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}
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}
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}
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[Reads(typeof(MockComponent))]
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public class ReadComponentTestEngine : Engine
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{
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public override void Update(double dt)
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{
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resultComponent = ReadComponent<MockComponent>();
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}
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}
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[Reads(typeof(MockComponent))]
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public class ReadComponentIncludingEntityEngine : Engine
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{
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public override void Update(double dt)
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{
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ref readonly var entity = ref ReadEntity<MockComponent>();
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ref readonly var mockComponent = ref GetComponent<MockComponent>(entity);
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resultComponentIncludingEntity = (mockComponent, entity);
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}
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}
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[Test]
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public void ReadComponents()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentsTestEngine());
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var entity = worldBuilder.CreateEntity();
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var entityB = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 2;
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MockComponent mockComponentB;
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mockComponentB.myInt = 1;
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worldBuilder.SetComponent(entity, mockComponent);
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worldBuilder.SetComponent(entityB, mockComponentB);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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resultComponents.Should().Contain(mockComponent);
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resultComponents.Should().Contain(mockComponentB);
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}
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[Test]
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public void ReadComponentsIncludingEntity()
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{
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resultComponentsIncludingEntity.Clear();
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentsIncludingEntityEngine());
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var entity = worldBuilder.CreateEntity();
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var entityB = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 2;
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MockComponent mockComponentB;
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mockComponentB.myInt = 1;
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worldBuilder.SetComponent(entity, mockComponent);
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worldBuilder.SetComponent(entityB, mockComponentB);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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var resultComponentValues = resultComponentsIncludingEntity.Select((kv) => kv.Item1);
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resultComponentValues.Should().Contain(mockComponent);
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resultComponentValues.Should().Contain(mockComponentB);
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var resultEntities = resultComponentsIncludingEntity.Select((kv) => kv.Item2);
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resultEntities.Should().Contain(entity);
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resultEntities.Should().Contain(entityB);
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resultComponentsIncludingEntity.Should().Contain((mockComponent, entity));
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resultComponentsIncludingEntity.Should().Contain((mockComponentB, entityB));
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}
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[Test]
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public void ReadComponent()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentTestEngine());
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var entity = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 3;
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worldBuilder.SetComponent(entity, mockComponent);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.AreEqual(mockComponent, resultComponent);
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}
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[Test]
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public void ReadComponentThrowsWhenNoneExist()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentTestEngine());
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var world = worldBuilder.Build();
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Assert.Throws<NoComponentOfTypeException>(() => world.Update(0.01f), "No component of type MockComponent exists");
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}
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[Test]
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public void ReadComponentWhenMultipleComponents()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentTestEngine());
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var entity = worldBuilder.CreateEntity();
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var entityB = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 2;
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MockComponent mockComponentB;
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mockComponentB.myInt = 1;
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worldBuilder.SetComponent(entity, mockComponent);
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worldBuilder.SetComponent(entityB, mockComponentB);
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var world = worldBuilder.Build();
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world.Update(0.01);
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Assert.That(resultComponent, Is.EqualTo(mockComponent).Or.EqualTo(mockComponentB));
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}
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[Test]
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public void ReadComponentWithEntity()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadComponentIncludingEntityEngine());
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var entity = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 2;
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worldBuilder.SetComponent(entity, mockComponent);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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(mockComponent, entity).Should().BeEquivalentTo(resultComponentIncludingEntity);
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}
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[Reads(typeof(MockComponent))]
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[Writes(typeof(MockComponent))]
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public class UpdateComponentTestEngine : Engine
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{
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public override void Update(double dt)
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{
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ref readonly var entity = ref ReadEntity<MockComponent>();
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SetComponent(entity, new MockComponent { myInt = 420 });
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}
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}
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// this test needs to be improved...
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[Test]
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public void UpdateComponent()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new UpdateComponentTestEngine());
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worldBuilder.AddEngine(new ReadComponentTestEngine());
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var entity = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 3;
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worldBuilder.SetComponent(entity, mockComponent);
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var world = worldBuilder.Build();
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world.Update(0.01);
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world.Update(0.01);
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Assert.AreEqual(420, resultComponent.myInt);
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}
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[Reads(typeof(MockComponent))]
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public class UndeclaredUpdateComponentTestEngine : Engine
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{
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public override void Update(double dt)
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{
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ref readonly var entity = ref ReadEntity<MockComponent>();
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SetComponent(entity, new MockComponent { myInt = 420 });
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}
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}
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[Test]
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public void UpdateUndeclaredComponent()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new UndeclaredUpdateComponentTestEngine());
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var entity = worldBuilder.CreateEntity();
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MockComponent mockComponent;
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mockComponent.myInt = 3;
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worldBuilder.SetComponent(entity, mockComponent);
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var world = worldBuilder.Build();
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var ex = Assert.Throws<IllegalWriteException>(() => world.Update(0.01f));
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Assert.That(ex.Message, Is.EqualTo("Engine UndeclaredUpdateComponentTestEngine tried to update undeclared Component MockComponent"));
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}
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struct MockMessage
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{
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public string myString;
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}
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[Sends(typeof(MockMessage))]
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public class MessageEmitEngine : Engine
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{
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public override void Update(double dt)
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{
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MockMessage message;
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message.myString = "howdy";
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this.SendMessage(message);
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}
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}
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[Receives(typeof(MockMessage))]
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public class ReadMessagesEngine : Engine
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{
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public override void Update(double dt)
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{
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resultMessages = ReadMessages<MockMessage>().ToArray();
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}
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}
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[Receives(typeof(MockMessage))]
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public class ReadMessageEngine : Engine
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{
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public override void Update(double dt)
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{
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resultMessage = ReadMessage<MockMessage>();
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}
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}
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[Test]
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public void EmitAndReadMessage()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new MessageEmitEngine());
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worldBuilder.AddEngine(new ReadMessageEngine());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.AreEqual(resultMessage.myString, "howdy");
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}
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[Test]
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public void ReadMessageThrowsWhenNoneOfTypeExist()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadMessageEngine());
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var world = worldBuilder.Build();
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Assert.Throws<NoMessageOfTypeException>(() => world.Update(0.01), "No Message of type MockMessage exists");
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}
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public class UndeclaredMessageEmitEngine : Engine
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{
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public override void Update(double dt)
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{
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MockMessage message;
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message.myString = "howdy";
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this.SendMessage(message);
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}
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}
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static MockMessage[] emptyReadMessagesResult;
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[Receives(typeof(MockMessage))]
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class ReadMessagesWhenNoneExistEngine : Engine
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{
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public override void Update(double dt)
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{
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emptyReadMessagesResult = ReadMessages<MockMessage>().ToArray();
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}
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}
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[Test]
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public void ReadMessagesWhenNoneHaveBeenEmitted()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new ReadMessagesWhenNoneExistEngine());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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emptyReadMessagesResult.Should().BeEmpty();
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}
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[Test]
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public void EmitUndeclaredMessage()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new UndeclaredMessageEmitEngine());
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var world = worldBuilder.Build();
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var ex = Assert.Throws<IllegalSendException>(() => world.Update(0.01f));
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Assert.That(ex.Message, Is.EqualTo("Engine UndeclaredMessageEmitEngine tried to send undeclared Message MockMessage"));
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}
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static bool someTest;
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[Sends(typeof(MockMessage))]
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class EmitMockMessageEngine : Engine
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{
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public override void Update(double dt)
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{
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MockMessage message;
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message.myString = "howdy";
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this.SendMessage(message);
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}
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}
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[Receives(typeof(MockMessage))]
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class SomeMessageTestEngine : Engine
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{
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public override void Update(double dt)
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{
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someTest = this.SomeMessage<MockMessage>();
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}
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}
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[Test]
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public void SomeMessage()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new EmitMockMessageEngine());
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worldBuilder.AddEngine(new SomeMessageTestEngine());
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.That(someTest, Is.True);
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}
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class UndeclaredSomeMessageEngine : Engine
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{
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public override void Update(double dt)
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{
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someTest = this.SomeMessage<MockMessage>();
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}
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}
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[Test]
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public void UndeclaredSomeMessage()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new EmitMockMessageEngine());
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worldBuilder.AddEngine(new UndeclaredSomeMessageEngine());
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var world = worldBuilder.Build();
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Assert.Throws<IllegalReadException>(() => world.Update(0.01f));
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}
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struct EntityMessage : IHasEntity
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{
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public EntityMessage(Entity entity, int myInt)
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{
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Entity = entity;
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MyInt = myInt;
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}
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public Entity Entity { get; }
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public int MyInt { get; }
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}
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[Sends(typeof(EntityMessage), typeof(MockMessage))]
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class EntityMessageEmitterEngine : Engine
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{
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private Entity _entity;
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public EntityMessageEmitterEngine(Entity entity)
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{
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_entity = entity;
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}
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public override void Update(double dt)
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{
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SendMessage(new EntityMessage(_entity, 2));
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SendMessage(new EntityMessage(_entity, 4));
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SendMessage(new EntityMessage(_entity, 5));
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SendMessage(new MockMessage());
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}
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}
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static List<EntityMessage> entityMessageResults;
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[Receives(typeof(EntityMessage))]
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class EntityMessageReceiverEngine : Engine
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{
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private Entity _entity;
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public EntityMessageReceiverEngine(Entity entity)
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{
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_entity = entity;
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}
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public override void Update(double dt)
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{
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entityMessageResults = ReadMessagesWithEntity<EntityMessage>(_entity).ToList();
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}
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}
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[Test]
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public void MessagesWithEntity()
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{
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var worldBuilder = new WorldBuilder();
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var entity = worldBuilder.CreateEntity();
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worldBuilder.AddEngine(new EntityMessageEmitterEngine(entity));
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worldBuilder.AddEngine(new EntityMessageReceiverEngine(entity));
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var world = worldBuilder.Build();
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world.Update(0.01);
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entityMessageResults.Should().HaveCount(3);
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entityMessageResults.Should().ContainEquivalentOf(new EntityMessage(entity, 2));
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entityMessageResults.Should().ContainEquivalentOf(new EntityMessage(entity, 4));
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entityMessageResults.Should().ContainEquivalentOf(new EntityMessage(entity, 5));
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}
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[Test]
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public void NoMessagesWithEntity()
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{
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var worldBuilder = new WorldBuilder();
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var entity = worldBuilder.CreateEntity();
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worldBuilder.AddEngine(new EntityMessageReceiverEngine(entity));
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var world = worldBuilder.Build();
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world.Update(0.01);
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entityMessageResults.Should().BeEmpty();
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}
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[Sends(typeof(EntityMessage), typeof(MockMessage))]
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class EntityMessageSingularEmitterEngine : Engine
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{
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private Entity _entity;
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public EntityMessageSingularEmitterEngine(Entity entity)
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{
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_entity = entity;
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}
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public override void Update(double dt)
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{
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SendMessage(new EntityMessage(_entity, 2));
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SendMessage(new MockMessage());
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}
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}
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static EntityMessage entityMessageResult;
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[Receives(typeof(EntityMessage))]
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class SingularMessageWithEntityEngine : Engine
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{
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private Entity _entity;
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public SingularMessageWithEntityEngine(Entity entity)
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{
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_entity = entity;
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}
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public override void Update(double dt)
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{
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entityMessageResult = ReadMessageWithEntity<EntityMessage>(_entity);
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}
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}
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[Test]
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public void MessageWithEntity()
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{
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var worldBuilder = new WorldBuilder();
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var entity = worldBuilder.CreateEntity();
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worldBuilder.AddEngine(new EntityMessageSingularEmitterEngine(entity));
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worldBuilder.AddEngine(new SingularMessageWithEntityEngine(entity));
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var world = worldBuilder.Build();
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world.Update(0.01);
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entityMessageResult.Should().Be(new EntityMessage(entity, 2));
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}
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class SomeComponentTestEngine : Engine
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{
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public override void Update(double dt)
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{
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Assert.IsTrue(SomeComponent<MockComponent>());
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}
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}
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[Test]
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public void SomeComponent()
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{
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var worldBuilder = new WorldBuilder();
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entity, new MockComponent());
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var world = worldBuilder.Build();
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world.Update(0.01);
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}
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static (MockComponent, Entity) pairA;
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static (MockComponent, Entity) pairB;
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[Reads(typeof(MockComponent))]
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class SameValueComponentReadEngine : Engine
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{
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public override void Update(double dt)
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{
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var entities = ReadEntities<MockComponent>();
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pairA = (GetComponent<MockComponent>(entities[0]), entities[0]);
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pairB = (GetComponent<MockComponent>(entities[1]), entities[1]);
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}
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}
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// Tests that components with identical values should be distinguishable by their entities
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[Test]
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public void SameValueComponents()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new SameValueComponentReadEngine());
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MockComponent componentA;
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componentA.myInt = 20;
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MockComponent componentB;
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componentB.myInt = 20;
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var entity = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entity, componentA);
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var entityB = worldBuilder.CreateEntity();
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worldBuilder.SetComponent(entityB, componentB);
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var world = worldBuilder.Build();
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world.Update(0.01f);
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Assert.That(EngineTest.pairA, Is.Not.EqualTo(EngineTest.pairB));
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Assert.That(EngineTest.pairA.Item1, Is.EqualTo(EngineTest.pairB.Item1));
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class ReadEmptyMockComponentsEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
ReadEntities<MockComponent>().ToArray().Should().BeEmpty();
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void ReadComponentsOfTypeWhereNoneExist()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEmptyMockComponentsEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01f);
|
|
}
|
|
|
|
struct DestroyerComponent { }
|
|
|
|
[Reads(typeof(DestroyerComponent))]
|
|
class DestroyerEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (ref readonly var entity in ReadEntities<DestroyerComponent>())
|
|
{
|
|
Destroy(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
static List<(MockComponent, Entity)> results = new List<(MockComponent, Entity)>();
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class ReaderEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
results.Clear();
|
|
|
|
foreach (ref readonly var entity in ReadEntities<MockComponent>())
|
|
{
|
|
ref readonly var mockComponent = ref GetComponent<MockComponent>(entity);
|
|
results.Add((mockComponent, entity));
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void DestroyEntity()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new DestroyerEngine());
|
|
worldBuilder.AddEngine(new ReaderEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
|
|
DestroyerComponent destroyerComponent;
|
|
MockComponent mockComponent;
|
|
mockComponent.myInt = 2;
|
|
|
|
worldBuilder.SetComponent(entity, destroyerComponent);
|
|
worldBuilder.SetComponent(entity, mockComponent);
|
|
|
|
worldBuilder.SetComponent(entityB, destroyerComponent);
|
|
worldBuilder.SetComponent(entityB, mockComponent);
|
|
|
|
worldBuilder.SetComponent(entityC, mockComponent);
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
world.Update(0.01);
|
|
|
|
Assert.That(results, Does.Not.Contain((mockComponent, entity)));
|
|
Assert.That(results, Does.Not.Contain((mockComponent, entityB)));
|
|
Assert.That(results, Does.Contain((mockComponent, entityC)));
|
|
}
|
|
|
|
[Receives(typeof(DestroyComponentMessage))]
|
|
class DestroyEntityEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (ref readonly var message in ReadMessages<DestroyComponentMessage>())
|
|
{
|
|
Destroy(message.entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void DestroyEntityWithoutID()
|
|
{
|
|
results.Clear();
|
|
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new AddComponentEngine());
|
|
worldBuilder.AddEngine(new DestroyEntityEngine());
|
|
worldBuilder.AddEngine(new ReaderEngine());
|
|
|
|
var mockComponent = new MockComponent { };
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, mockComponent);
|
|
worldBuilder.SendMessage(new DestroyComponentMessage { entity = entity });
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
|
|
Assert.DoesNotThrow(() => world.Update(0.01));
|
|
Assert.That(results, Does.Not.Contain((mockComponent, entity)));
|
|
}
|
|
|
|
[Reads(typeof(DestroyerComponent))]
|
|
[Writes(typeof(MockComponent))]
|
|
class DestroyAndAddComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (ref readonly var entity in ReadEntities<DestroyerComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
Destroy(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void DestroyEntityWhileRemovingComponent()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new DestroyAndAddComponentEngine());
|
|
worldBuilder.AddEngine(new ReaderEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new DestroyerComponent());
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
Assert.DoesNotThrow(() => world.Update(0.01));
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
[WritesImmediate(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent))]
|
|
class AddAndRemoveMockComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (ref readonly var entity in ReadEntities<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
SetComponent(entity, new MockComponent());
|
|
}
|
|
}
|
|
}
|
|
|
|
static Entity entityResult;
|
|
|
|
[ReadsImmediate(typeof(MockComponent))]
|
|
class GetEntityFromImmediateReadComponents : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
ref readonly var entity = ref ReadEntity<MockComponent>();
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void GetEntityFromImmediateComponentID()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new AddAndRemoveMockComponentEngine());
|
|
worldBuilder.AddEngine(new GetEntityFromImmediateReadComponents());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
Assert.DoesNotThrow(() => world.Update(0.01));
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent))]
|
|
class DelayedMessageEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (ref readonly var entity in ReadEntities<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
SendMessage(new MockMessage { }, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EngineSendMessageDelayed()
|
|
{
|
|
Array.Clear(resultMessages, 0, resultMessages.Length);
|
|
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
|
worldBuilder.AddEngine(new DelayedMessageEngine());
|
|
worldBuilder.AddEngine(new ReadMessagesEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(0.5);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(0.5);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(2);
|
|
|
|
resultMessages.Should().NotBeEmpty();
|
|
resultMessages.First().Should().BeOfType<MockMessage>();
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent))]
|
|
class DelayedMessageIgnoringTimeDilationEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (ref readonly var entity in ReadEntities<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
SendMessageIgnoringTimeDilation(new MockMessage { }, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EngineSendMessageDelayedIgnoringTimeDilation()
|
|
{
|
|
Array.Clear(resultMessages, 0, resultMessages.Length);
|
|
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
|
worldBuilder.AddEngine(new DelayedMessageIgnoringTimeDilationEngine());
|
|
worldBuilder.AddEngine(new ReadMessagesEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(0.5);
|
|
|
|
resultMessages.Should().BeEmpty();
|
|
|
|
world.Update(0.5);
|
|
|
|
resultMessages.Should().NotBeEmpty();
|
|
resultMessages.First().Should().BeOfType<MockMessage>();
|
|
}
|
|
|
|
[Receives(typeof(MockMessage))]
|
|
[WritesImmediate(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent), 1)]
|
|
class ActivateComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (ref readonly var message in ReadMessages<MockMessage>())
|
|
{
|
|
var entity = CreateEntity();
|
|
SetComponent(entity, new MockComponent { });
|
|
}
|
|
}
|
|
}
|
|
|
|
[ReadsImmediate(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent), 0)]
|
|
class RemoveComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in ReadEntities<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EngineAddAndRemoveComponentSameFrameWithRemovePriority()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateComponentEngine());
|
|
worldBuilder.AddEngine(new RemoveComponentEngine());
|
|
worldBuilder.AddEngine(new ReadComponentsTestEngine());
|
|
|
|
worldBuilder.SendMessage(new MockMessage { });
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
Assert.DoesNotThrow(() => world.Update(0.01));
|
|
world.Update(0.01); // update again for the read
|
|
resultComponents.Should().BeEmpty();
|
|
}
|
|
|
|
struct DestroyComponentMessage { public Entity entity; }
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent))]
|
|
class AddComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in ReadEntities<MockComponent>())
|
|
{
|
|
SetComponent(entity, new MockComponent { });
|
|
}
|
|
}
|
|
}
|
|
|
|
static Entity readEntity;
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class ReadEntityByComponentTypeEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
readEntity = ReadEntity<MockComponent>();
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void ReadEntity()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEntityByComponentTypeEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
|
|
entity.Should().BeEquivalentTo(readEntity);
|
|
}
|
|
|
|
[Test]
|
|
public void ReadEntityThrowsWhenNoComponentOfTypeExists()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEntityByComponentTypeEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
Assert.Throws<NoComponentOfTypeException>(() => world.Update(0.01), "No component of type MockComponent exists");
|
|
}
|
|
|
|
struct MockComponentB
|
|
{
|
|
private int value;
|
|
|
|
public MockComponentB(int value)
|
|
{
|
|
this.value = value;
|
|
}
|
|
}
|
|
|
|
static MockComponentB getComponentResult;
|
|
|
|
[Reads(typeof(MockComponent), typeof(MockComponentB))]
|
|
class GetComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
getComponentResult = GetComponent<MockComponentB>(ReadEntity<MockComponent>());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void GetComponent()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
worldBuilder.SetComponent(entity, new MockComponentB(3));
|
|
worldBuilder.AddEngine(new GetComponentEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
getComponentResult.Should().BeEquivalentTo(new MockComponentB(3));
|
|
}
|
|
|
|
[Reads(typeof(MockComponent), typeof(MockComponentB))]
|
|
class GetComponentExceptionEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in ReadEntities<MockComponent>())
|
|
{
|
|
GetComponent<MockComponentB>(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void GetComponentWhenComponentIsNotOnEntity()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new GetComponentExceptionEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var world = worldBuilder.Build();
|
|
Assert.Throws<Encompass.Exceptions.NoComponentOfTypeOnEntityException>(() => world.Update(0.01));
|
|
}
|
|
|
|
static Entity[] readEntities;
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class ReadEntitiesWithComponentTypeEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
readEntities = ReadEntities<MockComponent>().ToArray();
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void ReadEntities()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEntitiesWithComponentTypeEngine());
|
|
worldBuilder.AddEngine(new DestroyAllWithEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var entityB = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entityB, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
|
|
readEntities.Should().Contain(entity);
|
|
readEntities.Should().Contain(entityB);
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class DestroyWithEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
if (SomeComponent<MockComponent>())
|
|
{
|
|
DestroyWith<MockComponent>();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void DestroyWith()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEntitiesWithComponentTypeEngine());
|
|
worldBuilder.AddEngine(new DestroyWithEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
world.Update(0.01); // update twice so the read happens after destroy
|
|
|
|
readEntities.Should().BeEmpty();
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class DestroyAllWithEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
DestroyAllWith<MockComponent>();
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void DestroyAllWith()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadEntitiesWithComponentTypeEngine());
|
|
worldBuilder.AddEngine(new DestroyAllWithEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var entityB = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entityB, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
world.Update(0.01); // update twice so the read happens after destroy
|
|
|
|
readEntities.Should().BeEmpty();
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
[Writes(typeof(MockComponent))]
|
|
class RemoveComponentByTypeEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (ref readonly var entity in ReadEntities<MockComponent>())
|
|
{
|
|
RemoveComponent<MockComponent>(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void RemoveComponentByType()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadComponentsTestEngine());
|
|
worldBuilder.AddEngine(new RemoveComponentByTypeEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var entityB = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent { });
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
world.Update(0.01);
|
|
|
|
resultComponents.Should().BeEmpty();
|
|
}
|
|
|
|
static double dilatedDeltaTime;
|
|
|
|
class ActivateTimeDilationEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
if (!TimeDilationActive)
|
|
{
|
|
ActivateTimeDilation(0.2, 1, 1, 1);
|
|
}
|
|
else
|
|
{
|
|
dilatedDeltaTime = dt;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void ActivateTimeDilation()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01); // activate time dilation
|
|
|
|
world.Update(0.5);
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(0.3, 0.01);
|
|
|
|
world.Update(0.5);
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(0.1, 0.01);
|
|
|
|
world.Update(1);
|
|
|
|
world.Update(0.5);
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(0.3, 0.01);
|
|
}
|
|
|
|
class ActivateTimeDilationLowerFactorEngine : Engine
|
|
{
|
|
private bool activated = false;
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
if (!activated)
|
|
{
|
|
ActivateTimeDilation(0.2, 1, 1, 1);
|
|
activated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
class ActivateTimeDilationHigherFactorEngine : Engine
|
|
{
|
|
private bool activated = false;
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
if (!activated)
|
|
{
|
|
ActivateTimeDilation(0.5, 1, 1, 1);
|
|
activated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool timeDilationActive;
|
|
class ReadDilatedDeltaTimeEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
dilatedDeltaTime = dt;
|
|
timeDilationActive = TimeDilationActive;
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void MultipleActivateTimeDilation()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ReadDilatedDeltaTimeEngine());
|
|
worldBuilder.AddEngine(new ActivateTimeDilationLowerFactorEngine());
|
|
worldBuilder.AddEngine(new ActivateTimeDilationHigherFactorEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01); // activate time dilation
|
|
|
|
world.Update(0.5); // 0.3 and 0.375
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(0.3375, 0.01);
|
|
timeDilationActive.Should().BeTrue();
|
|
|
|
world.Update(5);
|
|
|
|
dilatedDeltaTime.Should().BeApproximately(5, 0.01);
|
|
timeDilationActive.Should().BeFalse();
|
|
}
|
|
|
|
static double undilatedDeltaTime;
|
|
|
|
[IgnoresTimeDilation]
|
|
class IgnoresTimeDilationEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
undilatedDeltaTime = dt;
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void IgnoresTimeDilation()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new ActivateTimeDilationEngine());
|
|
worldBuilder.AddEngine(new IgnoresTimeDilationEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01); // activate time dilation
|
|
|
|
world.Update(0.5);
|
|
|
|
undilatedDeltaTime.Should().Be(0.5);
|
|
}
|
|
|
|
[Adds(typeof(MockComponent))]
|
|
class AddComponentWithoutPriorityEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
var entity = CreateEntity();
|
|
AddComponent(entity, new MockComponent());
|
|
|
|
var entityB = CreateEntity();
|
|
AddComponent(entityB, new MockComponent());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void AddComponent()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
worldBuilder.AddEngine(new AddComponentWithoutPriorityEngine());
|
|
worldBuilder.AddEngine(new ReadComponentsTestEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
world.Update(0.01);
|
|
|
|
resultComponents.Should().HaveCount(2);
|
|
|
|
world.Update(0.01);
|
|
|
|
resultComponents.Should().HaveCount(4);
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
class AddComponentToPreviouslyExistingEntityEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
ref readonly var entity = ref ReadEntity<MockComponent>();
|
|
AddComponent(entity, new MockComponent());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void AddComponentToPreviouslyExistingEntityTest()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine(new AddComponentToPreviouslyExistingEntityEngine());
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
Assert.Throws<IllegalWriteException>(() => world.Update(0.01));
|
|
}
|
|
|
|
[Adds(typeof(MockComponentB))]
|
|
[WritesImmediate(typeof(MockComponentB))]
|
|
class AddImmediateComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
var entity = CreateEntity();
|
|
AddComponent(entity, new MockComponentB(5));
|
|
}
|
|
}
|
|
|
|
[ReadsImmediate(typeof(MockComponentB))]
|
|
class ReadImmediateComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
ref readonly var component = ref ReadComponent<MockComponentB>();
|
|
getComponentResult = component;
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void AddImmediateComponentTest()
|
|
{
|
|
getComponentResult = default(MockComponentB);
|
|
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
worldBuilder.AddEngine(new AddImmediateComponentEngine());
|
|
worldBuilder.AddEngine(new ReadImmediateComponentEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
getComponentResult.Should().Be(new MockComponentB(5));
|
|
}
|
|
|
|
static bool entityExistsResult;
|
|
|
|
class EntityExistsEngine : Engine
|
|
{
|
|
private int _id;
|
|
|
|
public EntityExistsEngine(int id)
|
|
{
|
|
_id = id;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entityExistsResult = EntityExists(_id);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void PruneEmptyEntities()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
var entity = worldBuilder.CreateEntity();
|
|
var id = entity.ID;
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
entityExistsResult.Should().BeFalse();
|
|
}
|
|
|
|
public class QueryTests
|
|
{
|
|
struct MockComponentB { }
|
|
struct MockComponentC { }
|
|
struct MockComponentD { }
|
|
|
|
[Writes(typeof(MockComponentB))]
|
|
[QueryWith(typeof(MockComponent), typeof(MockComponentB))]
|
|
class EntityQueryWithComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
foreach (var entity in TrackedEntities)
|
|
{
|
|
entities.Add(entity);
|
|
RemoveComponent<MockComponentB>(entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
worldBuilder.SetComponent(entity, new MockComponentB());
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponent());
|
|
worldBuilder.SetComponent(entityB, new MockComponentB());
|
|
|
|
worldBuilder.SetComponent(entityC, new MockComponentB());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new EntityQueryWithComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.Should().BeEquivalentTo(new Entity[] { entity, entityB });
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.Should().BeEmpty();
|
|
}
|
|
|
|
[Writes(typeof(MockComponent))]
|
|
[QueryWithout(typeof(MockComponent))]
|
|
class EntityQueryWithoutComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithoutComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
foreach (var entity in TrackedEntities)
|
|
{
|
|
entities.Add(entity);
|
|
SetComponent(entity, new MockComponent());
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithoutComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
worldBuilder.SetComponent(entity, new MockComponentB());
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponent());
|
|
worldBuilder.SetComponent(entityB, new MockComponentB());
|
|
|
|
worldBuilder.SetComponent(entityC, new MockComponentB());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new EntityQueryWithoutComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityC });
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.Should().BeEmpty();
|
|
}
|
|
|
|
[QueryWith(typeof(MockComponent), typeof(MockComponentB))]
|
|
[QueryWithout(typeof(MockComponentD))]
|
|
class EntityQueryWithandWithoutComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithandWithoutComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
|
|
entities.AddRange(TrackedEntities);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithAndWithoutComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
var entityD = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
worldBuilder.SetComponent(entity, new MockComponentB());
|
|
worldBuilder.SetComponent(entity, new MockComponentD());
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponent());
|
|
|
|
worldBuilder.SetComponent(entityC, new MockComponent());
|
|
worldBuilder.SetComponent(entityC, new MockComponentB());
|
|
worldBuilder.SetComponent(entityC, new MockComponentC());
|
|
worldBuilder.SetComponent(entityC, new MockComponentD());
|
|
|
|
worldBuilder.SetComponent(entityD, new MockComponent());
|
|
worldBuilder.SetComponent(entityD, new MockComponentB());
|
|
worldBuilder.SetComponent(entityD, new MockComponentC());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new EntityQueryWithandWithoutComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityD });
|
|
}
|
|
|
|
[Reads(typeof(MockComponent))]
|
|
[WritesImmediate(typeof(MockComponentB))]
|
|
[Writes(typeof(MockComponentB), 0)]
|
|
class AddImmediateComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in ReadEntities<MockComponent>())
|
|
{
|
|
SetComponent(entity, new MockComponentB());
|
|
}
|
|
}
|
|
}
|
|
|
|
[ReadsImmediate(typeof(MockComponentB))]
|
|
[QueryWith(typeof(MockComponentB))]
|
|
class EntityQueryWithImmediateComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithImmediateComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
entities.AddRange(TrackedEntities);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithImmediateComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new AddImmediateComponentEngine());
|
|
worldBuilder.AddEngine(new EntityQueryWithImmediateComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entity });
|
|
}
|
|
|
|
[ReadsImmediate(typeof(MockComponentB))]
|
|
[QueryWithout(typeof(MockComponentB))]
|
|
class EntityQueryWithoutImmediateComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithoutImmediateComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
entities.AddRange(TrackedEntities);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithoutImmediateComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new AddImmediateComponentEngine());
|
|
worldBuilder.AddEngine(new EntityQueryWithoutImmediateComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityB });
|
|
}
|
|
|
|
[Reads(typeof(MockComponentC), typeof(MockComponentD))]
|
|
[WritesImmediate(typeof(MockComponent), typeof(MockComponentB))]
|
|
[Writes(typeof(MockComponent), 0)]
|
|
[Writes(typeof(MockComponentB), 0)]
|
|
class ConditionallyAddImmediateComponentsEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in ReadEntities<MockComponentC>())
|
|
{
|
|
SetComponent(entity, new MockComponent());
|
|
}
|
|
|
|
foreach (var entity in ReadEntities<MockComponentD>())
|
|
{
|
|
SetComponent(entity, new MockComponent());
|
|
SetComponent(entity, new MockComponentB());
|
|
}
|
|
}
|
|
}
|
|
|
|
[ReadsImmediate(typeof(MockComponent), typeof(MockComponentB))]
|
|
[QueryWith(typeof(MockComponent))]
|
|
[QueryWithout(typeof(MockComponentB))]
|
|
class EntityQueryWithAndWithoutImmediateComponentsEngine : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithAndWithoutImmediateComponentsEngine(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
|
|
entities.AddRange(TrackedEntities);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithAndWithoutImmediateComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponentC());
|
|
worldBuilder.SetComponent(entityC, new MockComponentD());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new ConditionallyAddImmediateComponentsEngine());
|
|
worldBuilder.AddEngine(new EntityQueryWithAndWithoutImmediateComponentsEngine(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityB });
|
|
}
|
|
|
|
[Reads(typeof(MockComponentC))]
|
|
[WritesImmediate(typeof(MockComponentB))]
|
|
[Writes(typeof(MockComponentB), 0)]
|
|
class ConditionallyAddImmediateComponentEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (var entity in ReadEntities<MockComponentC>())
|
|
{
|
|
SetComponent(entity, new MockComponentB());
|
|
}
|
|
}
|
|
}
|
|
|
|
[ReadsImmediate(typeof(MockComponentB))]
|
|
[QueryWith(typeof(MockComponent), typeof(MockComponentB))]
|
|
class EntityQueryWithImmediateAndNonImmediateComponents : Engine
|
|
{
|
|
private List<Entity> entities;
|
|
|
|
public EntityQueryWithImmediateAndNonImmediateComponents(List<Entity> entities)
|
|
{
|
|
this.entities = entities;
|
|
}
|
|
|
|
public override void Update(double dt)
|
|
{
|
|
entities.Clear();
|
|
entities.AddRange(TrackedEntities);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EntitiesWithImmediateAndNonImmediateComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
var entityB = worldBuilder.CreateEntity();
|
|
var entityC = worldBuilder.CreateEntity();
|
|
|
|
worldBuilder.SetComponent(entityB, new MockComponent());
|
|
worldBuilder.SetComponent(entityB, new MockComponentC());
|
|
worldBuilder.SetComponent(entityC, new MockComponentD());
|
|
|
|
var queriedEntities = new List<Entity>();
|
|
worldBuilder.AddEngine(new ConditionallyAddImmediateComponentEngine());
|
|
worldBuilder.AddEngine(new EntityQueryWithImmediateAndNonImmediateComponents(queriedEntities));
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
|
|
queriedEntities.ToArray().Should().BeEquivalentTo(new Entity[] { entityB });
|
|
}
|
|
|
|
[ReadsImmediate(typeof(MockComponentB))]
|
|
class ReadImmediateComponentsEngine : Engine
|
|
{
|
|
private List<MockComponentB> _components;
|
|
|
|
public ReadImmediateComponentsEngine(List<MockComponentB> components)
|
|
{
|
|
_components = components;
|
|
}
|
|
public override void Update(double dt)
|
|
{
|
|
_components.AddRange(ReadComponents<MockComponentB>().ToArray());
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void ReadImmediateComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var _components = new List<MockComponentB>();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
worldBuilder.AddEngine(new AddImmediateComponentEngine());
|
|
worldBuilder.AddEngine(new ReadImmediateComponentsEngine(_components));
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
|
|
_components.Should().NotBeEmpty();
|
|
}
|
|
|
|
[ReadsImmediate(typeof(MockComponentB))]
|
|
[Reads(typeof(MockComponent))]
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class HasAndGetImmediateComponentEngine : Engine
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{
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private List<MockComponentB> _components;
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|
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public HasAndGetImmediateComponentEngine(List<MockComponentB> components)
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|
{
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|
_components = components;
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|
}
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|
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public override void Update(double dt)
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|
{
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|
foreach (ref readonly var entity in ReadEntities<MockComponent>())
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|
{
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|
if (HasComponent<MockComponentB>(entity))
|
|
{
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|
_components.Add(GetComponent<MockComponentB>(entity));
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|
}
|
|
}
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|
}
|
|
}
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|
|
|
[Test]
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|
public void HasAndGetImmediateComponent()
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|
{
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|
var worldBuilder = new WorldBuilder();
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|
|
|
var _components = new List<MockComponentB>();
|
|
|
|
var entity = worldBuilder.CreateEntity();
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|
worldBuilder.SetComponent(entity, new MockComponent());
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|
|
|
worldBuilder.AddEngine(new AddImmediateComponentEngine());
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|
worldBuilder.AddEngine(new HasAndGetImmediateComponentEngine(_components));
|
|
|
|
var world = worldBuilder.Build();
|
|
world.Update(0.01);
|
|
|
|
_components.Should().NotBeEmpty();
|
|
}
|
|
|
|
struct MockTimerComponent
|
|
{
|
|
public double Timer { get; }
|
|
|
|
public MockTimerComponent(double time)
|
|
{
|
|
Timer = time;
|
|
}
|
|
}
|
|
|
|
[Reads(typeof(MockTimerComponent))]
|
|
[Writes(typeof(MockTimerComponent))]
|
|
class ReadWhileRemovingComponentsEngine : Engine
|
|
{
|
|
public override void Update(double dt)
|
|
{
|
|
foreach (ref readonly var entity in ReadEntities<MockTimerComponent>())
|
|
{
|
|
ref readonly var component = ref GetComponent<MockTimerComponent>(entity);
|
|
|
|
if (component.Timer - dt <= 0)
|
|
{
|
|
RemoveComponent<MockTimerComponent>(entity);
|
|
|
|
}
|
|
else
|
|
{
|
|
SetComponent<MockTimerComponent>(entity, new MockTimerComponent(component.Timer - dt));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void ReadWhileRemovingComponents()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockTimerComponent(0.5));
|
|
|
|
var entityB = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entityB, new MockTimerComponent(0.4));
|
|
|
|
worldBuilder.AddEngine(new ReadWhileRemovingComponentsEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
Assert.DoesNotThrow(() => world.Update(0.2));
|
|
Assert.DoesNotThrow(() => world.Update(0.25));
|
|
}
|
|
|
|
[Test]
|
|
public void DestroyedEntitiesAreRemovedFromTracking()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var entity = worldBuilder.CreateEntity();
|
|
worldBuilder.SetComponent(entity, new MockComponent());
|
|
|
|
worldBuilder.AddEngine(new DestroyWithEngine());
|
|
worldBuilder.AddEngine(new ReadEntitiesWithComponentTypeEngine());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01);
|
|
world.Update(0.01);
|
|
|
|
readEntities.Should().BeEmpty();
|
|
}
|
|
}
|
|
}
|
|
}
|