.. |
Attributes
|
rename pending to immediate
|
2019-12-23 19:04:26 -08:00 |
Collections
|
adds ability to retrieve messages by entity
|
2019-12-29 20:36:23 -08:00 |
Engines
|
starting replay system to avoid replaying every component every frame
|
2019-12-29 16:28:22 -08:00 |
Exceptions
|
better error message when component is not found on entity
|
2019-12-28 15:08:07 -08:00 |
Interfaces
|
adds ability to retrieve messages by entity
|
2019-12-29 20:36:23 -08:00 |
Renderers
|
replace IDrawComponent with IDrawableComponent and remove SetDrawComponent
|
2019-11-20 19:16:44 -08:00 |
.gitignore
|
rearrange project
|
2019-06-19 11:19:18 -07:00 |
ComponentManager.cs
|
fix bug where priorities were not cleared at end of frame
|
2019-12-29 19:43:05 -08:00 |
DrawLayerManager.cs
|
internal storage using int ID instead of entity to avoid hash lookups
|
2019-12-23 18:45:49 -08:00 |
Engine.cs
|
adds ability to retrieve messages by entity
|
2019-12-29 20:36:23 -08:00 |
Entity.cs
|
integer IDs and entity capacity
|
2019-12-20 12:52:38 -08:00 |
EntityManager.cs
|
replace entity storage with int
|
2019-12-29 13:54:08 -08:00 |
EntitySetQuery.cs
|
replace entity storage with int
|
2019-12-29 13:54:08 -08:00 |
IComponent.cs
|
adds some convenience methods and doc comments
|
2019-10-24 12:48:36 -07:00 |
IDManager.cs
|
integer IDs and entity capacity
|
2019-12-20 12:52:38 -08:00 |
IMessage.cs
|
adds some convenience methods and doc comments
|
2019-10-24 12:48:36 -07:00 |
MessageManager.cs
|
adds ability to retrieve messages by entity
|
2019-12-29 20:36:23 -08:00 |
RenderManager.cs
|
internal storage using int ID instead of entity to avoid hash lookups
|
2019-12-23 18:45:49 -08:00 |
Renderer.cs
|
replace entity storage with int
|
2019-12-29 13:54:08 -08:00 |
TimeDilationData.cs
|
fix emitters not being generated for certain component types +rename component message manager
|
2019-12-05 22:32:09 -08:00 |
TimeManager.cs
|
optimized away some LINQ
|
2019-12-16 20:40:15 -08:00 |
TrackingManager.cs
|
replace entity storage with int
|
2019-12-29 13:54:08 -08:00 |
UberEngine.cs
|
tightening up component write logic
|
2019-12-23 20:15:01 -08:00 |
UberRenderer.cs
|
internal storage using int ID instead of entity to avoid hash lookups
|
2019-12-23 18:45:49 -08:00 |
World.cs
|
refactor to remove ComponentUpdateManager
|
2019-12-29 13:24:51 -08:00 |
WorldBuilder.cs
|
fix some bugs with new replay structure
|
2019-12-29 17:37:19 -08:00 |
encompass-cs.csproj
|
replace bitset
|
2019-12-28 21:39:35 -08:00 |