.. |
Attributes
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rework EntityRenderer to OrderedRenderer
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2019-08-01 15:06:19 -07:00 |
Engines
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optimize componentmanager and renderer
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2019-08-01 16:44:29 -07:00 |
Exceptions
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
Graph
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project structure cleanup
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2019-07-17 11:34:29 -07:00 |
Messages
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addcomponent optionally sends pending component message
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2019-07-22 22:52:51 -07:00 |
Renderers
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rework EntityRenderer to OrderedRenderer
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2019-08-01 15:06:19 -07:00 |
.gitignore
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rearrange project
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2019-06-19 11:19:18 -07:00 |
ComponentManager.cs
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
ComponentMessageManager.cs
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
DrawLayerManager.cs
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accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL
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2019-08-01 23:09:41 -07:00 |
Engine.cs
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fix issue with reading pending component
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2019-08-10 18:17:52 -07:00 |
Entity.cs
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the big ComponentMessage rework
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2019-07-18 14:02:57 -07:00 |
EntityManager.cs
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accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL
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2019-08-01 23:09:41 -07:00 |
IComponent.cs
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rearrange project
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2019-06-19 11:19:18 -07:00 |
IMessage.cs
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rearrange project
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2019-06-19 11:19:18 -07:00 |
MessageManager.cs
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message improvements
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2019-07-28 22:27:50 -07:00 |
RenderManager.cs
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more hashset pools
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2019-08-09 19:29:08 -07:00 |
Renderer.cs
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
World.cs
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
WorldBuilder.cs
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allow only one component per type per entity
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2019-08-10 17:34:00 -07:00 |
encompass-cs.csproj
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0.12.1-rc5
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2019-08-10 18:18:12 -07:00 |