48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Encompass;
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using Encompass.Engines;
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using NUnit.Framework;
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namespace Tests
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{
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public class SpawnerTest
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{
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struct TestComponent : IComponent { }
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struct SpawnMessageA : IMessage { }
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static Entity resultEntity;
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class TestSpawner : Spawner<SpawnMessageA>
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{
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protected override void Spawn(SpawnMessageA message)
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{
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resultEntity = CreateEntity();
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resultEntity.AddComponent(new TestComponent());
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}
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}
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[Test]
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public void RunsSpawnMethodOnMessageRead()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new TestSpawner());
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worldBuilder.EmitMessage(new SpawnMessageA());
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var world = worldBuilder.Build();
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world.Update(0.01);
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Assert.That(resultEntity.HasComponent<TestComponent>(), Is.True);
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var id = resultEntity.id;
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world.Update(0.01);
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Assert.That(resultEntity.id, Is.EqualTo(id));
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}
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}
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}
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