50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Encompass;
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using Encompass.Engines;
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using NUnit.Framework;
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namespace Tests
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{
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public class SpawnerTest
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{
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struct TestComponent : IComponent { }
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struct SpawnMessageA : IMessage { }
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static Entity resultEntity;
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[Writes(typeof(SpawnMessageA))]
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class MessageEmitter : Engine
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{
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public override void Update(double dt)
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{
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EmitMessage(new SpawnMessageA());
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}
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}
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[Writes(typeof(TestComponent))]
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class TestSpawner : Spawner<SpawnMessageA>
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{
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protected override void Spawn(SpawnMessageA message)
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{
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resultEntity = CreateEntity();
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AddComponent(resultEntity, new TestComponent());
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Assert.Pass();
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}
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}
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[Test]
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public void RunsSpawnMethodOnMessageRead()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddEngine(new MessageEmitter());
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worldBuilder.AddEngine(new TestSpawner());
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var world = worldBuilder.Build();
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world.Update(0.01);
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}
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}
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}
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