57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using System;
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namespace Encompass
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{
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internal struct TimeDilationData
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{
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private readonly double _factor;
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public double Factor
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{
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get
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{
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if (ElapsedTime < EaseInTime)
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{
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return EaseInFunction(ElapsedTime, 1, _factor - 1, EaseInTime);
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}
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else if (ElapsedTime < EaseInTime + ActiveTime)
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{
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return _factor;
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}
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else if (ElapsedTime < EaseInTime + ActiveTime + EaseOutTime)
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{
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var elapsedOutTime = ElapsedTime - EaseInTime - ActiveTime;
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return EaseOutFunction(elapsedOutTime, _factor, 1 - _factor, EaseOutTime);
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}
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return 1;
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}
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}
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public double ElapsedTime { get; set; }
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public double EaseInTime { get; }
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public Func<double, double, double, double, double> EaseInFunction { get; }
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public double ActiveTime { get; }
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public double EaseOutTime { get; }
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public Func<double, double, double, double, double> EaseOutFunction { get; }
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public TimeDilationData(
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double factor,
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double easeInTime,
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Func<double, double, double, double, double> easeInfunction,
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double activeTime,
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double easeOutTime,
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Func<double, double, double, double, double> easeOutFunction
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)
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{
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_factor = factor;
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EaseInTime = easeInTime;
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EaseInFunction = easeInfunction;
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ActiveTime = activeTime;
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EaseOutTime = easeOutTime;
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EaseOutFunction = easeOutFunction;
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ElapsedTime = 0;
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}
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}
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}
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