encompass-cs/test/ComponentTest.cs

484 lines
15 KiB
C#

using NUnit.Framework;
using FluentAssertions;
using Encompass;
using System.Runtime.CompilerServices;
namespace Tests
{
public class ComponentTests
{
struct MockComponent
{
public int myInt;
}
struct EntityMessage
{
public Entity entity;
}
static MockComponent gottenMockComponent;
[Receives(typeof(EntityMessage))]
[Reads(typeof(MockComponent))]
class GetMockComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var entityMessage in ReadMessages<EntityMessage>())
{
gottenMockComponent = GetComponent<MockComponent>(entityMessage.entity);
}
}
}
struct AddComponentTestMessage
{
public Entity entity;
public MockComponent mockComponent;
}
[Receives(typeof(AddComponentTestMessage))]
[Reads(typeof(MockComponent))]
class AddComponentTestEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var addComponentTestMessage in ReadMessages<AddComponentTestMessage>())
{
Assert.IsTrue(HasComponent<MockComponent>(addComponentTestMessage.entity));
ref readonly var gottenComponent = ref GetComponent<MockComponent>(addComponentTestMessage.entity);
gottenComponent.Should().BeEquivalentTo(addComponentTestMessage.mockComponent);
}
}
}
[Test]
public unsafe void AddComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new AddComponentTestEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
worldBuilder.SetComponent(entity, mockComponent);
AddComponentTestMessage addComponentTestMessage;
addComponentTestMessage.entity = entity;
addComponentTestMessage.mockComponent = mockComponent;
worldBuilder.SendMessage(addComponentTestMessage);
var world = worldBuilder.Build();
world.Update(0.01);
world.Update(0.01);
}
[Test]
public void SetMultipleComponentOfSameTypeOnEntity()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new ReadMockComponentEngine());
var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, new MockComponent { myInt = 20 });
worldBuilder.SetComponent(entity, new MockComponent { myInt = 50 });
worldBuilder.SetComponent(entity, new MockComponent { myInt = 40 });
var world = worldBuilder.Build();
world.Update(0.01);
Assert.That(gottenMockComponent.myInt, Is.EqualTo(40));
}
[Reads(typeof(MockComponent))]
[Writes(typeof(MockComponent))]
class OverwriteEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var entity in ReadEntities<MockComponent>())
{
ref readonly var mockComponent = ref GetComponent<MockComponent>(entity);
SetComponent(entity, new MockComponent { myInt = mockComponent.myInt + 1 });
}
}
}
[Reads(typeof(MockComponent))]
class ReadMockComponentEngine : Engine
{
public override void Update(double dt)
{
gottenMockComponent = ReadComponent<MockComponent>();
}
}
[Test]
public void EngineOverwriteComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new OverwriteEngine());
worldBuilder.AddEngine(new ReadMockComponentEngine());
var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, new MockComponent { myInt = 420 });
var world = worldBuilder.Build();
world.Update(0.01);
Assert.That(gottenMockComponent.myInt, Is.EqualTo(420));
world.Update(0.01);
Assert.That(gottenMockComponent.myInt, Is.EqualTo(421));
world.Update(0.01);
Assert.That(gottenMockComponent.myInt, Is.EqualTo(422));
}
[Reads(typeof(MockComponent))]
[Writes(typeof(MockComponent))]
class AddAndRemoveComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var entity in ReadEntities<MockComponent>())
{
ref readonly var mockComponent = ref GetComponent<MockComponent>(entity);
SetComponent(entity, mockComponent);
RemoveComponent<MockComponent>(entity);
}
}
}
[Test]
public void AddMultipleComponentSameFrameAsRemove()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new AddAndRemoveComponentEngine());
var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, new MockComponent());
var world = worldBuilder.Build();
Assert.DoesNotThrow(() => world.Update(0.01));
}
struct AddMockComponentMessage
{
public Entity entity;
public MockComponent mockComponent;
}
[Sends(typeof(AddMockComponentMessage))]
class EmitMockComponentMessageEngine : Engine
{
private Entity entity;
public EmitMockComponentMessageEngine(Entity entity)
{
this.entity = entity;
}
public override void Update(double dt)
{
MockComponent mockComponent;
mockComponent.myInt = 10;
AddMockComponentMessage addMockComponentMessage;
addMockComponentMessage.entity = entity;
addMockComponentMessage.mockComponent = mockComponent;
SendMessage(addMockComponentMessage);
}
}
[WritesImmediate(typeof(MockComponent))]
[Receives(typeof(AddMockComponentMessage))]
[Writes(typeof(MockComponent))]
class AddMockComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var message in ReadMessages<AddMockComponentMessage>())
{
SetComponent(message.entity, message.mockComponent);
}
}
}
[ReadsImmediate(typeof(MockComponent))]
class HasMockComponentEngine : Engine
{
private Entity entity;
public HasMockComponentEngine(Entity entity)
{
this.entity = entity;
}
public override void Update(double dt)
{
Assert.IsTrue(HasComponent<MockComponent>(entity));
}
}
[Test]
public void AddComponentAndReadSameFrame()
{
var worldBuilder = new WorldBuilder();
var entity = worldBuilder.CreateEntity();
worldBuilder.AddEngine(new EmitMockComponentMessageEngine(entity));
worldBuilder.AddEngine(new AddMockComponentEngine());
worldBuilder.AddEngine(new HasMockComponentEngine(entity));
var world = worldBuilder.Build();
world.Update(0.01);
}
[Test]
public void GetComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new GetMockComponentEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
worldBuilder.SetComponent(entity, mockComponent);
EntityMessage entityMessage;
entityMessage.entity = entity;
worldBuilder.SendMessage(entityMessage);
var world = worldBuilder.Build();
world.Update(0.01);
world.Update(0.01);
Assert.AreEqual(mockComponent, gottenMockComponent);
}
struct HasComponentTestMessage
{
public Entity entity;
}
[Receives(typeof(HasComponentTestMessage))]
[Reads(typeof(MockComponent))]
class HasComponentTestEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var hasComponentTestEngine in ReadMessages<HasComponentTestMessage>())
{
Assert.IsTrue(HasComponent<MockComponent>(hasComponentTestEngine.entity));
}
}
}
[Test]
public void HasComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new HasComponentTestEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
worldBuilder.SetComponent(entity, mockComponent);
HasComponentTestMessage hasComponentTestMessage;
hasComponentTestMessage.entity = entity;
worldBuilder.SendMessage(hasComponentTestMessage);
var world = worldBuilder.Build();
world.Update(0.01);
}
static bool hasComponentRuntimeTypeResult;
[Receives(typeof(HasComponentTestMessage))]
[Reads(typeof(MockComponent))]
class HasComponentWithRuntimeTypeEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var hasComponentTestEngine in ReadMessages<HasComponentTestMessage>())
{
hasComponentRuntimeTypeResult = HasComponent(hasComponentTestEngine.entity, typeof(MockComponent));
}
}
}
[Test]
public void HasComponentWithRuntimeType()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new HasComponentWithRuntimeTypeEngine());
var entity = worldBuilder.CreateEntity();
MockComponent mockComponent;
mockComponent.myInt = 3;
worldBuilder.SetComponent(entity, mockComponent);
HasComponentTestMessage hasComponentTestMessage;
hasComponentTestMessage.entity = entity;
worldBuilder.SendMessage(hasComponentTestMessage);
var world = worldBuilder.Build();
world.Update(0.01);
Assert.IsTrue(hasComponentRuntimeTypeResult);
}
[Test]
public void HasComponentWithRuntimeTypeFalseWhenNoneHaveBeenCreated()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddEngine(new HasComponentWithRuntimeTypeEngine());
var entity = worldBuilder.CreateEntity();
HasComponentTestMessage hasComponentTestMessage;
hasComponentTestMessage.entity = entity;
worldBuilder.SendMessage(hasComponentTestMessage);
var world = worldBuilder.Build();
world.Update(0.01);
Assert.IsFalse(hasComponentRuntimeTypeResult);
}
struct RemoveComponentTestMessage
{
public Entity entity;
}
[Reads(typeof(MockComponent))]
[Receives(typeof(RemoveComponentTestMessage))]
[Writes(typeof(MockComponent))]
class RemoveComponentTestEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var removeComponentMessage in ReadMessages<RemoveComponentTestMessage>())
{
RemoveComponent<MockComponent>(removeComponentMessage.entity);
}
}
}
[Receives(typeof(RemoveComponentTestMessage))]
[Sends(typeof(CheckHasMockComponentMessage))]
class DoRemoveCheckEngine : Engine
{
private Entity entity;
public DoRemoveCheckEngine(Entity entity)
{
this.entity = entity;
}
public override void Update(double dt)
{
if (SomeMessage<RemoveComponentTestMessage>())
{
CheckHasMockComponentMessage checkHasMockComponentMessage;
checkHasMockComponentMessage.entity = entity;
checkHasMockComponentMessage.shouldHaveComponent = true;
SendMessage(checkHasMockComponentMessage);
}
else
{
CheckHasMockComponentMessage checkHasMockComponentMessage;
checkHasMockComponentMessage.entity = entity;
checkHasMockComponentMessage.shouldHaveComponent = false;
SendMessage(checkHasMockComponentMessage);
}
}
}
static bool hasComponentResult;
[Receives(typeof(CheckHasMockComponentMessage))]
[Reads(typeof(MockComponent))]
class CheckHasMockComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var checkHasMockComponentMessage in ReadMessages<CheckHasMockComponentMessage>())
{
hasComponentResult = HasComponent<MockComponent>(checkHasMockComponentMessage.entity);
}
}
}
[Test]
public void RemovedComponentShouldStillExistOnSameFrame()
{
var worldBuilder = new WorldBuilder();
var entity = worldBuilder.CreateEntity();
worldBuilder.AddEngine(new RemoveComponentTestEngine());
worldBuilder.AddEngine(new CheckHasMockComponentEngine());
worldBuilder.AddEngine(new DoRemoveCheckEngine(entity));
MockComponent mockComponent;
mockComponent.myInt = 3;
worldBuilder.SetComponent(entity, mockComponent);
RemoveComponentTestMessage removeComponentMessage;
removeComponentMessage.entity = entity;
worldBuilder.SendMessage(removeComponentMessage);
var world = worldBuilder.Build();
world.Update(0.01f);
hasComponentResult.Should().BeTrue();
world.Update(0.01f);
hasComponentResult.Should().BeFalse();
}
struct CheckHasMockComponentMessage
{
public Entity entity;
public bool shouldHaveComponent;
}
[Receives(typeof(CheckHasMockComponentMessage))]
[ReadsImmediate(typeof(MockComponent))]
class CheckHasImmediateMockComponentEngine : Engine
{
public override void Update(double dt)
{
foreach (ref readonly var checkHasMockComponentMessage in ReadMessages<CheckHasMockComponentMessage>())
{
Assert.IsTrue(HasComponent<MockComponent>(checkHasMockComponentMessage.entity));
}
}
}
}
}