49 lines
1.0 KiB
C#
49 lines
1.0 KiB
C#
using System;
|
|
|
|
namespace Encompass
|
|
{
|
|
/// <summary>
|
|
/// An Entity is a structure composed of a unique ID and a collection of Components.
|
|
/// An Entity may only have a single Component of any particular Type.
|
|
/// </summary>
|
|
public struct Entity : IEquatable<Entity>
|
|
{
|
|
public readonly Guid ID;
|
|
|
|
internal Entity(Guid id)
|
|
{
|
|
this.ID = id;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj is Entity)
|
|
{
|
|
return this.Equals((Entity)obj);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool Equals(Entity other)
|
|
{
|
|
return other.ID == ID;
|
|
}
|
|
|
|
public static bool operator ==(Entity one, Entity two)
|
|
{
|
|
return one.Equals(two);
|
|
}
|
|
|
|
public static bool operator !=(Entity one, Entity two)
|
|
{
|
|
return !one.Equals(two);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return ID.GetHashCode();
|
|
}
|
|
}
|
|
}
|