213 lines
6.1 KiB
C#
213 lines
6.1 KiB
C#
using NUnit.Framework;
|
|
|
|
using Encompass;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Tests
|
|
{
|
|
public class WorldBuilderTest
|
|
{
|
|
public class EngineCycleSimple
|
|
{
|
|
struct AMessage : IMessage { }
|
|
struct BMessage : IMessage { }
|
|
|
|
[Reads(typeof(AMessage))]
|
|
[Emits(typeof(BMessage))]
|
|
class AEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
BMessage message;
|
|
this.EmitMessage(message);
|
|
}
|
|
}
|
|
|
|
[Reads(typeof(BMessage))]
|
|
[Emits(typeof(AMessage))]
|
|
class BEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
AMessage message;
|
|
this.EmitMessage(message);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EngineCycle()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine<AEngine>();
|
|
worldBuilder.AddEngine<BEngine>();
|
|
|
|
Assert.Throws<EngineCycleException>(() => worldBuilder.Build());
|
|
}
|
|
}
|
|
|
|
public class EngineCycleComplex
|
|
{
|
|
struct AMessage : IMessage { }
|
|
struct BMessage : IMessage { }
|
|
struct CMessage : IMessage { }
|
|
struct DMessage : IMessage { }
|
|
|
|
[Reads(typeof(AMessage))]
|
|
[Emits(typeof(BMessage))]
|
|
class AEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
BMessage message;
|
|
this.EmitMessage(message);
|
|
}
|
|
}
|
|
|
|
[Reads(typeof(BMessage))]
|
|
[Emits(typeof(CMessage))]
|
|
class BEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
CMessage message;
|
|
this.EmitMessage(message);
|
|
}
|
|
}
|
|
|
|
[Reads(typeof(CMessage))]
|
|
[Emits(typeof(DMessage))]
|
|
class CEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
DMessage message;
|
|
this.EmitMessage(message);
|
|
}
|
|
}
|
|
|
|
[Reads(typeof(DMessage))]
|
|
[Emits(typeof(AMessage))]
|
|
class DEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
AMessage message;
|
|
this.EmitMessage(message);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EngineCycle()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine<AEngine>();
|
|
worldBuilder.AddEngine<BEngine>();
|
|
worldBuilder.AddEngine<CEngine>();
|
|
worldBuilder.AddEngine<DEngine>();
|
|
|
|
Assert.Throws<EngineCycleException>(() => worldBuilder.Build());
|
|
}
|
|
}
|
|
|
|
public class MutationConflict
|
|
{
|
|
struct AComponent : IComponent { }
|
|
|
|
[Mutates(typeof(AComponent))]
|
|
class AEngine : Engine
|
|
{
|
|
public override void Update(float dt) { }
|
|
}
|
|
|
|
[Mutates(typeof(AComponent))]
|
|
class BEngine : Engine
|
|
{
|
|
public override void Update(float dt) { }
|
|
}
|
|
|
|
[Test]
|
|
public void MutationConflictException()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
worldBuilder.AddEngine<AEngine>();
|
|
worldBuilder.AddEngine<BEngine>();
|
|
|
|
Assert.Throws<EngineMutationConflictException>(() => worldBuilder.Build());
|
|
}
|
|
}
|
|
|
|
public class LegalEngines
|
|
{
|
|
static List<Engine> order = new List<Engine>();
|
|
|
|
struct AComponent : IComponent { }
|
|
struct BComponent : IComponent { }
|
|
|
|
struct AMessage : IMessage { }
|
|
struct BMessage : IMessage { }
|
|
struct CMessage : IMessage { }
|
|
struct DMessage : IMessage { }
|
|
|
|
[Mutates(typeof(AComponent))]
|
|
[Emits(typeof(AMessage))]
|
|
class AEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
order.Add(this);
|
|
}
|
|
}
|
|
|
|
[Mutates(typeof(BComponent))]
|
|
[Emits(typeof(BMessage))]
|
|
class BEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
order.Add(this);
|
|
}
|
|
}
|
|
|
|
[Reads(typeof(AMessage), typeof(BMessage))]
|
|
[Emits(typeof(DMessage))]
|
|
class CEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
order.Add(this);
|
|
}
|
|
}
|
|
|
|
[Reads(typeof(DMessage))]
|
|
class DEngine : Engine
|
|
{
|
|
public override void Update(float dt)
|
|
{
|
|
order.Add(this);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void EngineOrder()
|
|
{
|
|
var worldBuilder = new WorldBuilder();
|
|
|
|
var engineA = worldBuilder.AddEngine<AEngine>();
|
|
var engineB = worldBuilder.AddEngine<BEngine>();
|
|
var engineC = worldBuilder.AddEngine<CEngine>();
|
|
var engineD = worldBuilder.AddEngine<DEngine>();
|
|
|
|
Assert.DoesNotThrow(() => worldBuilder.Build());
|
|
|
|
var world = worldBuilder.Build();
|
|
|
|
world.Update(0.01f);
|
|
|
|
Assert.That(order.IndexOf(engineA), Is.LessThan(order.IndexOf(engineC)));
|
|
Assert.That(order.IndexOf(engineB), Is.LessThan(order.IndexOf(engineC)));
|
|
Assert.That(order.IndexOf(engineC), Is.LessThan(order.IndexOf(engineD)));
|
|
}
|
|
}
|
|
}
|
|
}
|