encompass-cs/test/RendererTest.cs

72 lines
2.0 KiB
C#

using NUnit.Framework;
using Encompass;
namespace Tests
{
public static class GeneralRendererTest
{
struct AComponent { }
public class SingletonRead
{
static (AComponent, Entity) result;
class TestRenderer : Renderer
{
public override void Render()
{
ref readonly var entity = ref ReadEntity<AComponent>();
result = (GetComponent<AComponent>(entity), entity);
}
}
[Test]
public void SingletonComponent()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddRenderer(new TestRenderer());
AComponent aComponent;
var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, aComponent);
var world = worldBuilder.Build();
world.Update(0.01f);
world.Draw();
world.Update(0.01);
world.Draw();
Assert.That(result, Is.EqualTo((aComponent, entity)));
}
[Test]
public void MultipleComponents()
{
var worldBuilder = new WorldBuilder();
worldBuilder.AddRenderer(new TestRenderer());
AComponent aComponent;
AComponent aComponentTwo;
var entity = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entity, aComponent);
var entityB = worldBuilder.CreateEntity();
worldBuilder.SetComponent(entityB, aComponentTwo);
var world = worldBuilder.Build();
world.Update(0.01f);
world.Draw();
world.Update(0.01f);
world.Draw();
Assert.That(result, Is.EqualTo((aComponent, entity)).Or.EqualTo((aComponentTwo, entityB)));
}
}
}
}