611 lines
27 KiB
C#
611 lines
27 KiB
C#
using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using Encompass.Exceptions;
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namespace Encompass
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{
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/// <summary>
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/// Engines are the Encompass notion of an ECS System.
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/// They are responsible for reading the World state, reading messages, emitting messages, and creating or mutating Entities and Components.
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/// Engines run once per World Update.
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/// </summary>
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public abstract class Engine : IEquatable<Engine>
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{
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internal Guid ID;
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internal readonly HashSet<Type> readTypes = new HashSet<Type>();
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internal readonly HashSet<Type> readPendingTypes = new HashSet<Type>();
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internal readonly HashSet<Type> sendTypes = new HashSet<Type>();
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internal readonly HashSet<Type> receiveTypes = new HashSet<Type>();
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internal readonly HashSet<Type> writeTypes = new HashSet<Type>();
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internal readonly HashSet<Type> writePendingTypes = new HashSet<Type>();
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internal readonly Dictionary<Type, int> writePriorities = new Dictionary<Type, int>();
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internal readonly int defaultWritePriority = 0;
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/// <summary>
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/// If false, the Engine will ignore time dilation.
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/// </summary>
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internal bool usesTimeDilation = true;
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public bool TimeDilationActive { get => usesTimeDilation && timeManager.TimeDilationActive; }
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private EntityManager entityManager;
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private MessageManager messageManager;
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private ComponentManager componentManager;
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private ComponentUpdateManager componentUpdateManager;
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private TimeManager timeManager;
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protected Engine()
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{
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ID = Guid.NewGuid();
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var sendsAttribute = GetType().GetCustomAttribute<Sends>(false);
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if (sendsAttribute != null)
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{
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sendTypes = sendsAttribute.sendTypes;
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}
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var activatesAttribute = GetType().GetCustomAttribute<WritesPending>(false);
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if (activatesAttribute != null)
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{
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writePendingTypes = activatesAttribute.writePendingTypes;
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}
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var defaultWritePriorityAttribute = GetType().GetCustomAttribute<DefaultWritePriority>(false);
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if (defaultWritePriorityAttribute != null)
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{
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defaultWritePriority = defaultWritePriorityAttribute.writePriority;
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}
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foreach (var writesAttribute in GetType().GetCustomAttributes<Writes>(false))
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{
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writeTypes.UnionWith(writesAttribute.writeTypes);
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writePriorities = new Dictionary<Type, int>[2] { writePriorities, writesAttribute.priorities }.SelectMany(dict => dict).ToDictionary(pair => pair.Key, pair => pair.Value);
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}
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var receivesAttribute = GetType().GetCustomAttribute<Receives>(false);
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if (receivesAttribute != null)
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{
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receiveTypes = receivesAttribute.receiveTypes;
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}
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var readsAttribute = GetType().GetCustomAttribute<Reads>(false);
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if (readsAttribute != null)
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{
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readTypes = readsAttribute.readTypes;
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}
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var readsPendingAttribute = GetType().GetCustomAttribute<ReadsPending>(false);
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if (readsPendingAttribute != null)
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{
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readPendingTypes = readsPendingAttribute.readPendingTypes;
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}
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}
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public override bool Equals(object obj)
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{
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if (obj is Engine engine)
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{
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return Equals(engine);
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}
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return false;
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}
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public bool Equals(Engine other)
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{
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return other.ID == ID;
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}
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public override int GetHashCode()
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{
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return ID.GetHashCode();
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}
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internal void AssignEntityManager(EntityManager entityManager)
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{
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this.entityManager = entityManager;
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}
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internal void AssignComponentManager(ComponentManager componentManager)
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{
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this.componentManager = componentManager;
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}
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internal void AssignMessageManager(MessageManager messageManager)
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{
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this.messageManager = messageManager;
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}
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internal void AssignComponentUpdateManager(ComponentUpdateManager componentUpdateManager)
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{
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this.componentUpdateManager = componentUpdateManager;
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}
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internal void AssignTimeManager(TimeManager timeManager)
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{
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this.timeManager = timeManager;
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}
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/// <summary>
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/// Runs once per World update with the calculated delta-time.
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/// </summary>
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/// <param name="dt">The time in seconds that has elapsed since the previous frame.</param>
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public abstract void Update(double dt);
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/// <summary>
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/// Creates and returns a new empty Entity.
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/// </summary>
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protected Entity CreateEntity()
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{
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return entityManager.CreateEntity();
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}
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/// <summary>
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/// Returns true if an Entity with the specified ID exists.
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/// </summary>
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protected bool EntityExists(Entity entity)
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{
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return entityManager.EntityExists(entity.ID);
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}
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/// <summary>
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/// Returns an Entity containing the specified Component type.
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/// </summary>
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protected Entity ReadEntity<TComponent>() where TComponent : struct, IComponent
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{
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return ReadComponentHelper<TComponent>().Item1;
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}
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/// <summary>
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/// Returns all Entities containing the specified Component type.
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/// </summary>
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protected IEnumerable<Entity> ReadEntities<TComponent>() where TComponent : struct, IComponent
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{
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return ReadComponentsHelper<TComponent>().Select(pair => pair.Item1);
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}
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// these next two are for the ComponentMessageEmitter only
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internal IEnumerable<TComponent> ReadComponentsFromWorld<TComponent>() where TComponent : struct, IComponent
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{
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return componentManager.GetComponentsByType<TComponent>();
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}
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private IEnumerable<(Entity, TComponent)> ReadComponentsHelper<TComponent>() where TComponent : struct, IComponent
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{
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var pendingRead = readPendingTypes.Contains(typeof(TComponent));
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var existingRead = readTypes.Contains(typeof(TComponent));
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if (existingRead && pendingRead)
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{
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return componentUpdateManager.ReadExistingAndPendingComponentsByType<TComponent>();
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}
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else if (existingRead)
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{
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return componentUpdateManager.ReadExistingComponentsByType<TComponent>();
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}
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else if (pendingRead)
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{
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return componentUpdateManager.ReadPendingComponentsByType<TComponent>();
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}
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else
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{
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throw new IllegalReadException("Engine {0} tried to read undeclared Component {1}", GetType().Name, typeof(TComponent).Name);
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}
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}
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/// <summary>
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/// Returns all of the Components with the specified Component Type.
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/// </summary>
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protected IEnumerable<TComponent> ReadComponents<TComponent>() where TComponent : struct, IComponent
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{
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return ReadComponentsHelper<TComponent>().Select(tuple => tuple.Item2);
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}
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/// <summary>
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/// Returns all of the components of the specified type including an Entity reference for each Component.
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/// </summary>
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protected IEnumerable<(TComponent, Entity)> ReadComponentsIncludingEntity<TComponent>() where TComponent : struct, IComponent
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{
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return ReadComponentsHelper<TComponent>().Select((tuple) => (tuple.Item2, tuple.Item1));
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}
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internal IEnumerable<(TComponent, Entity)> InternalRead<TComponent>() where TComponent : struct, IComponent
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{
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return componentManager.GetComponentsIncludingEntity<TComponent>();
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}
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private (Entity, TComponent) ReadComponentHelper<TComponent>() where TComponent : struct, IComponent
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{
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var pendingRead = readPendingTypes.Contains(typeof(TComponent));
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var existingRead = readTypes.Contains(typeof(TComponent));
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if (existingRead && pendingRead)
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{
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return componentUpdateManager.ReadFirstExistingOrPendingComponentByType<TComponent>();
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}
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else if (existingRead)
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{
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return componentUpdateManager.ReadFirstExistingComponentByType<TComponent>();
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}
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else if (pendingRead)
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{
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return componentUpdateManager.ReadFirstPendingComponentByType<TComponent>();
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}
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else
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{
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throw new IllegalReadException("Engine {0} tried to read undeclared Component {1}", GetType().Name, typeof(TComponent).Name);
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}
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}
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/// <summary>
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/// Returns a Component with the specified Component Type. If multiples exist, an arbitrary Component is returned.
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/// </summary>
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protected TComponent ReadComponent<TComponent>() where TComponent : struct, IComponent
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{
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return ReadComponentHelper<TComponent>().Item2;
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}
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/// <summary>
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/// Returns a component of the specified type including its Entity reference. If multiples exist, an arbitrary Component is returned.
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/// </summary>
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protected (TComponent, Entity) ReadComponentIncludingEntity<TComponent>() where TComponent : struct, IComponent
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{
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var (entity, component) = ReadComponentHelper<TComponent>();
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return (component, entity);
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}
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/// <summary>
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/// Returns true if any Component with the specified Component Type exists.
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/// </summary>
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protected bool SomeComponent<TComponent>() where TComponent : struct, IComponent
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{
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var pendingRead = readPendingTypes.Contains(typeof(TComponent));
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var existingRead = readTypes.Contains(typeof(TComponent));
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if (existingRead && pendingRead)
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{
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return componentUpdateManager.SomeExistingOrPendingComponent<TComponent>();
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}
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else if (existingRead)
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{
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return componentUpdateManager.SomeExistingComponent<TComponent>();
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}
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else if (pendingRead)
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{
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return componentUpdateManager.SomePendingComponent<TComponent>();
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}
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else
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{
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throw new IllegalReadException("Engine {0} tried to read undeclared Component {1}", GetType().Name, typeof(TComponent).Name);
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}
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}
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private TComponent GetComponentHelper<TComponent>(Entity entity) where TComponent : struct, IComponent
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{
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var pendingRead = readPendingTypes.Contains(typeof(TComponent));
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var existingRead = readTypes.Contains(typeof(TComponent));
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if (existingRead && pendingRead)
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{
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if (componentUpdateManager.HasPendingComponent<TComponent>(entity))
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{
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return componentUpdateManager.ReadPendingComponentByEntityAndType<TComponent>(entity);
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}
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else if (componentUpdateManager.HasExistingComponent<TComponent>(entity))
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{
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return componentUpdateManager.ReadExistingComponentByEntityAndType<TComponent>(entity);
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}
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else
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{
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throw new NoComponentOfTypeOnEntityException("No Component of type {0} exists on Entity {1}", typeof(TComponent).Name, entity.ID);
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}
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}
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else if (existingRead)
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{
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return componentUpdateManager.ReadExistingComponentByEntityAndType<TComponent>(entity);
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}
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else if (pendingRead)
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{
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return componentUpdateManager.ReadPendingComponentByEntityAndType<TComponent>(entity);
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}
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else
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{
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throw new IllegalReadException("Engine {0} tried to read undeclared Component {1}", GetType().Name, typeof(TComponent).Name);
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}
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}
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/// <summary>
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/// Returns a Component with the specified Type that exists on the Entity.
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/// </summary>
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/// <exception cref="Encompass.Exceptions.NoComponentOfTypeOnEntityException">
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/// Thrown when the Entity does not have a Component of the specified Type
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/// </exception>
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/// <exception cref="Encompass.Exceptions.IllegalReadException">
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/// Thrown when the Engine does not declare that it reads the given Component Type.
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/// </exception>
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protected TComponent GetComponent<TComponent>(Entity entity) where TComponent : struct, IComponent
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{
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return GetComponentHelper<TComponent>(entity);
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}
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/// <summary>
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/// Returns true if the Entity has a Component of the given Type.
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/// </summary>
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/// <exception cref="Encompass.Exceptions.IllegalReadException">
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/// Thrown when the Engine does not declare that is Reads the given Component Type.
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/// </exception>
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protected bool HasComponent<TComponent>(Entity entity) where TComponent : struct, IComponent
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{
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var pendingRead = readPendingTypes.Contains(typeof(TComponent));
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var existingRead = readTypes.Contains(typeof(TComponent));
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if (pendingRead && existingRead)
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{
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return componentUpdateManager.HasExistingOrPendingComponent<TComponent>(entity);
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}
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else if (existingRead)
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{
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return componentUpdateManager.HasExistingComponent<TComponent>(entity);
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}
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else if (pendingRead)
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{
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return componentUpdateManager.HasPendingComponent<TComponent>(entity);
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}
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else
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{
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throw new IllegalReadException("Engine {0} tried to read undeclared Component {1}", GetType().Name, typeof(TComponent).Name);
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}
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}
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/// <summary>
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/// Returns true if the Entity has a Component of the given Type.
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/// </summary>
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/// <exception cref="Encompass.Exceptions.IllegalReadException">
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/// Thrown when the Engine does not declare that is Reads the given Component Type.
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/// </exception>
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protected bool HasComponent(Entity entity, Type type)
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{
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var pendingRead = readPendingTypes.Contains(type);
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var existingRead = readTypes.Contains(type);
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if (pendingRead && existingRead)
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{
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return componentUpdateManager.HasExistingOrPendingComponent(entity, type);
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}
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else if (existingRead)
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{
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return componentUpdateManager.HasExistingComponent(entity, type);
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}
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else if (pendingRead)
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{
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return componentUpdateManager.HasPendingComponent(entity, type);
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}
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else
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{
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throw new IllegalReadException("Engine {0} tried to read undeclared Component {1}", GetType().Name, type.Name);
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}
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}
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/// <summary>
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/// Sets Component data for the specified Component Type on the specified Entity. If Component data for this Type already existed on the Entity, the component data is overwritten.
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/// </summary>
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/// <exception cref="Encompass.Exceptions.IllegalWriteException">
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/// Thrown when the Engine does not declare that it Writes the given Component Type.
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/// </exception>
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protected void SetComponent<TComponent>(Entity entity, TComponent component) where TComponent : struct, IComponent
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{
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var priority = writePriorities.ContainsKey(typeof(TComponent)) ? writePriorities[typeof(TComponent)] : defaultWritePriority;
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if (!writeTypes.Contains(typeof(TComponent)))
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{
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throw new IllegalWriteException("Engine {0} tried to update undeclared Component {1}", GetType().Name, typeof(TComponent).Name);
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}
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bool written;
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if (writePendingTypes.Contains(typeof(TComponent)))
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{
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written = AddPendingComponent(entity, component, priority);
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}
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else
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{
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written = componentUpdateManager.UpdateComponent(entity, component, priority);
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}
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if (written && component is IDrawableComponent drawableComponent)
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{
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componentManager.RegisterDrawableComponent(entity, component, drawableComponent.Layer);
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}
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}
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/// <summary>
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/// Sends a Message.
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/// </summary>
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/// <exception cref="Encompass.Exceptions.IllegalSendException">
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/// Thrown when the Engine does not declare that it Sends the Message Type.
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/// </exception>
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protected void SendMessage<TMessage>(TMessage message) where TMessage : struct, IMessage
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{
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if (!sendTypes.Contains(typeof(TMessage)))
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{
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throw new IllegalSendException("Engine {0} tried to send undeclared Message {1}", GetType().Name, typeof(TMessage).Name);
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}
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messageManager.AddMessage(message);
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}
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/// <summary>
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/// Sends a message after the specified number of seconds, respecting time dilation.
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/// </summary>
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/// <param name="time">The time in seconds that will elapse before the message is sent.</param>
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protected void SendMessage<TMessage>(TMessage message, double time) where TMessage : struct, IMessage
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{
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messageManager.AddMessage(message, time);
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}
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/// <summary>
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/// Sends a message after the specified number of seconds, ignoring time dilation.
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/// </summary>
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/// <param name="time">The time in seconds that will elapse before the message is sent.</param>
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protected void SendMessageIgnoringTimeDilation<TMessage>(TMessage message, double time) where TMessage : struct, IMessage
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{
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messageManager.AddMessageIgnoringTimeDilation(message, time);
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}
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internal void AddExistingComponent<TComponent>(Entity entity, TComponent component) where TComponent : struct, IComponent
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{
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componentUpdateManager.AddExistingComponent(entity, component);
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}
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internal bool AddPendingComponent<TComponent>(Entity entity, TComponent component, int priority) where TComponent : struct, IComponent
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{
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return componentUpdateManager.AddPendingComponent(entity, component, priority);
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}
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/// <summary>
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/// Reads all messages of the specified Type.
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/// </summary>
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/// <exception cref="Encompass.Exceptions.IllegalReadException">
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/// Thrown when the Engine does not declare that it Receives the specified Message Type.
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/// </exception>
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protected IEnumerable<TMessage> ReadMessages<TMessage>() where TMessage : struct, IMessage
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{
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if (!receiveTypes.Contains(typeof(TMessage)))
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{
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throw new IllegalReadException("Engine {0} tried to read undeclared Message {1}", this.GetType().Name, typeof(TMessage).Name);
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}
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return messageManager.GetMessagesByType<TMessage>();
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}
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/// <summary>
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/// Reads an arbitrary message of the specified Type.
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/// </summary>
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/// <exception cref="Encompass.Exceptions.IllegalReadException">
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/// Thrown when the Engine does not declare that it Receives the specified Message Type.
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/// </exception>
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protected TMessage ReadMessage<TMessage>() where TMessage : struct, IMessage
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{
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return messageManager.First<TMessage>();
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}
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/// <summary>
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/// Returns true if a Message of the specified Type has been sent this frame.
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/// </summary>
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/// <exception cref="Encompass.Exceptions.IllegalReadException">
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/// Thrown when the Engine does not declare that it Receives the specified Message Type.
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/// </exception>
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protected bool SomeMessage<TMessage>() where TMessage : struct, IMessage
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{
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if (!receiveTypes.Contains(typeof(TMessage)))
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{
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throw new IllegalReadException("Engine {0} tried to read undeclared Message {1}", GetType().Name, typeof(TMessage).Name);
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}
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return messageManager.Any<TMessage>();
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}
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/// <summary>
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/// Destroys the specified Entity. This also removes all of the Components associated with the Entity.
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/// Entity destruction takes place after all the Engines have been processed by World Update.
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/// </summary>
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protected void Destroy(Entity entity)
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{
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entityManager.MarkForDestroy(entity);
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}
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/// <summary>
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/// Destroys an arbitrary Entity containing a Component of the specified Type.
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/// Entity destruction takes place after all the Engines have been processed by World Update.
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/// </summary>
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protected void DestroyWith<TComponent>() where TComponent : struct, IComponent
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{
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Destroy(ReadEntity<TComponent>());
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}
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/// <summary>
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/// Destroys all Entities containing a Component of the specified Type.
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/// Entity destruction takes place after all the Engines have been processed by World Update.
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/// </summary>
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protected void DestroyAllWith<TComponent>() where TComponent : struct, IComponent
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{
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foreach (var entity in ReadEntities<TComponent>())
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{
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Destroy(entity);
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}
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}
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/// <summary>
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/// Removes a Component with the specified type from the given Entity.
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/// Note that the Engine must Read the Component type that is being removed.
|
|
/// If a Component with the specified type does not exist on the Entity, returns false and does not mutate the Entity.
|
|
/// </summary>
|
|
protected bool RemoveComponent<TComponent>(Entity entity) where TComponent : struct, IComponent
|
|
{
|
|
if (!HasComponent<TComponent>(entity)) { return false; }
|
|
|
|
componentManager.Remove<TComponent>(entity);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Activates the Encompass time dilation system.
|
|
/// Engines that have the IgnoresTimeDilation property will ignore all time dilation.
|
|
/// If multiple time dilations are active they will be averaged.
|
|
/// </summary>
|
|
/// <param name="factor">The time dilation factor, which is multiplied by real delta time.</param>
|
|
/// <param name="easeInTime">The time that will elapse before time is fully dilated, in real time.</param>
|
|
/// <param name="activeTime">The length of real time that time will be fully dilated.</param>
|
|
/// <param name="easeOutTime">The time that will elapse before time is fully undilated.</param>
|
|
public void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime)
|
|
{
|
|
timeManager.ActivateTimeDilation(factor, easeInTime, activeTime, easeOutTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Activates the Encompass time dilation system.
|
|
/// Engines that have the IgnoresTimeDilation property will ignore all time dilation.
|
|
/// If multiple time dilations are active they will be averaged.
|
|
/// </summary>
|
|
/// <param name="factor">The time dilation factor, which is multiplied by real delta time.</param>
|
|
/// <param name="easeInTime">The time that will elapse before time is fully dilated, in real time.</param>
|
|
/// <param name="easeInFunction">An easing function for the easing in of time dilation.</param>
|
|
/// <param name="activeTime">The length of real time that time will be fully dilated.</param>
|
|
/// <param name="easeOutTime">The time that will elapse before time is fully undilated.</param>
|
|
public void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime)
|
|
{
|
|
timeManager.ActivateTimeDilation(factor, easeInTime, easeInFunction, activeTime, easeOutTime);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Activates the Encompass time dilation system.
|
|
/// Engines that have the IgnoresTimeDilation property will ignore all time dilation.
|
|
/// If multiple time dilations are active they will be averaged.
|
|
/// </summary>
|
|
/// <param name="factor">The time dilation factor, which is multiplied by real delta time.</param>
|
|
/// <param name="easeInTime">The time that will elapse before time is fully dilated, in real time.</param>
|
|
/// <param name="activeTime">The length of real time that time will be fully dilated.</param>
|
|
/// <param name="easeOutTime">The time that will elapse before time is fully undilated.</param>
|
|
/// <param name="easeOutFunction">An easing function for the easing out of time dilation.</param>
|
|
public void ActivateTimeDilation(double factor, double easeInTime, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction)
|
|
{
|
|
timeManager.ActivateTimeDilation(factor, easeInTime, activeTime, easeOutTime, easeOutFunction);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Activates the Encompass time dilation system.
|
|
/// Engines that have the IgnoresTimeDilation property will ignore all time dilation.
|
|
/// If multiple time dilations are active they will be averaged.
|
|
/// </summary>
|
|
/// <param name="factor">The time dilation factor, which is multiplied by real delta time.</param>
|
|
/// <param name="easeInTime">The time that will elapse before time is fully dilated, in real time.</param>
|
|
/// <param name="easeInFunction">An easing function for the easing in of time dilation.</param>
|
|
/// <param name="activeTime">The length of real time that time will be fully dilated.</param>
|
|
/// <param name="easeOutTime">The time that will elapse before time is fully undilated.</param>
|
|
/// <param name="easeOutFunction">An easing function for the easing out of time dilation.</param>
|
|
public void ActivateTimeDilation(double factor, double easeInTime, System.Func<double, double, double, double, double> easeInFunction, double activeTime, double easeOutTime, System.Func<double, double, double, double, double> easeOutFunction)
|
|
{
|
|
timeManager.ActivateTimeDilation(factor, easeInTime, easeInFunction, activeTime, easeOutTime, easeOutFunction);
|
|
}
|
|
}
|
|
}
|