encompass-cs/test
thatcosmonaut b8d3d706ad fix crash when entity is added and removed same frame 2019-08-20 15:44:01 -07:00
..
.gitignore initial commit 2019-06-12 19:51:36 -07:00
ComponentTest.cs allow only one component per type per entity 2019-08-10 17:34:00 -07:00
DirectedGraphTest.cs world builder structure 2019-06-16 17:56:36 -07:00
EngineTest.cs fix crash when entity is added and removed same frame 2019-08-20 15:44:01 -07:00
EntityTest.cs all component reads use ComponentMessage now 2019-07-18 17:50:38 -07:00
GeneralRendererTest.cs allow only one component per type per entity 2019-08-10 17:34:00 -07:00
OrderedRendererTest.cs accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL 2019-08-01 23:09:41 -07:00
SpawnerTest.cs rename EmitMessage to SendMessage and add special case for component self-cycle 2019-07-18 20:31:31 -07:00
WorldBuilderTest.cs delayed message system 2019-08-19 19:05:18 -07:00
WorldTest.cs rework EntityRenderer to OrderedRenderer 2019-08-01 15:06:19 -07:00
test.csproj update csproj files again 2019-06-19 23:22:47 -07:00