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Attributes
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rename pending to immediate
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2019-12-23 19:04:26 -08:00 |
Collections
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fix lookup crash on component that is only read by renderers
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2020-03-11 17:02:00 -07:00 |
Engines
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starting replay system to avoid replaying every component every frame
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2019-12-29 16:28:22 -08:00 |
Exceptions
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better error message when component is not found on entity
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2019-12-28 15:08:07 -08:00 |
Interfaces
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adds ability to retrieve messages by entity
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2019-12-29 20:36:23 -08:00 |
Renderers
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replace IDrawComponent with IDrawableComponent and remove SetDrawComponent
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2019-11-20 19:16:44 -08:00 |
.gitignore
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rearrange project
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2019-06-19 11:19:18 -07:00 |
ComponentManager.cs
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AddComponent for newly created Entities
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2020-03-17 15:29:16 -07:00 |
DrawLayerManager.cs
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internal storage using int ID instead of entity to avoid hash lookups
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2019-12-23 18:45:49 -08:00 |
Engine.cs
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AddComponent for newly created Entities
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2020-03-17 15:29:16 -07:00 |
Entity.cs
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integer IDs and entity capacity
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2019-12-20 12:52:38 -08:00 |
EntityManager.cs
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message read checks + started AddComponent
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2020-03-16 19:00:42 -07:00 |
EntitySetQuery.cs
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replace entity storage with int
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2019-12-29 13:54:08 -08:00 |
IComponent.cs
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adds some convenience methods and doc comments
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2019-10-24 12:48:36 -07:00 |
IDManager.cs
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integer IDs and entity capacity
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2019-12-20 12:52:38 -08:00 |
IMessage.cs
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adds some convenience methods and doc comments
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2019-10-24 12:48:36 -07:00 |
MessageManager.cs
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message read checks + started AddComponent
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2020-03-16 19:00:42 -07:00 |
RenderManager.cs
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internal storage using int ID instead of entity to avoid hash lookups
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2019-12-23 18:45:49 -08:00 |
Renderer.cs
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replace entity storage with int
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2019-12-29 13:54:08 -08:00 |
TimeDilationData.cs
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fix emitters not being generated for certain component types +rename component message manager
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2019-12-05 22:32:09 -08:00 |
TimeManager.cs
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optimized away some LINQ
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2019-12-16 20:40:15 -08:00 |
TrackingManager.cs
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replace entity storage with int
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2019-12-29 13:54:08 -08:00 |
UberEngine.cs
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rename to ReadMessagesWithEntity
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2019-12-29 23:55:48 -08:00 |
UberRenderer.cs
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internal storage using int ID instead of entity to avoid hash lookups
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2019-12-23 18:45:49 -08:00 |
World.cs
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AddComponent for newly created Entities
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2020-03-17 15:29:16 -07:00 |
WorldBuilder.cs
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ordered renderers register components with world builder
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2020-01-28 14:05:11 -08:00 |
encompass-cs.csproj
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Merge branch 'master' of github.com:thatcosmonaut/encompass-cs
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2019-12-31 13:42:05 -08:00 |