encompass-cs/encompass-cs
Evan Hemsley f24ee21de0 pruning empty entities 2020-03-17 17:40:11 -07:00
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Attributes rename pending to immediate 2019-12-23 19:04:26 -08:00
Collections fix lookup crash on component that is only read by renderers 2020-03-11 17:02:00 -07:00
Engines starting replay system to avoid replaying every component every frame 2019-12-29 16:28:22 -08:00
Exceptions better error message when component is not found on entity 2019-12-28 15:08:07 -08:00
Interfaces adds ability to retrieve messages by entity 2019-12-29 20:36:23 -08:00
Renderers replace IDrawComponent with IDrawableComponent and remove SetDrawComponent 2019-11-20 19:16:44 -08:00
.gitignore rearrange project 2019-06-19 11:19:18 -07:00
ComponentManager.cs pruning empty entities 2020-03-17 17:40:11 -07:00
DrawLayerManager.cs internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
Engine.cs pruning empty entities 2020-03-17 17:40:11 -07:00
Entity.cs integer IDs and entity capacity 2019-12-20 12:52:38 -08:00
EntityManager.cs pruning empty entities 2020-03-17 17:40:11 -07:00
EntitySetQuery.cs replace entity storage with int 2019-12-29 13:54:08 -08:00
IComponent.cs adds some convenience methods and doc comments 2019-10-24 12:48:36 -07:00
IDManager.cs integer IDs and entity capacity 2019-12-20 12:52:38 -08:00
IMessage.cs adds some convenience methods and doc comments 2019-10-24 12:48:36 -07:00
MessageManager.cs message read checks + started AddComponent 2020-03-16 19:00:42 -07:00
RenderManager.cs internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
Renderer.cs replace entity storage with int 2019-12-29 13:54:08 -08:00
TimeDilationData.cs fix emitters not being generated for certain component types +rename component message manager 2019-12-05 22:32:09 -08:00
TimeManager.cs optimized away some LINQ 2019-12-16 20:40:15 -08:00
TrackingManager.cs replace entity storage with int 2019-12-29 13:54:08 -08:00
UberEngine.cs rename to ReadMessagesWithEntity 2019-12-29 23:55:48 -08:00
UberRenderer.cs internal storage using int ID instead of entity to avoid hash lookups 2019-12-23 18:45:49 -08:00
World.cs pruning empty entities 2020-03-17 17:40:11 -07:00
WorldBuilder.cs ordered renderers register components with world builder 2020-01-28 14:05:11 -08:00
encompass-cs.csproj Merge branch 'master' of github.com:thatcosmonaut/encompass-cs 2019-12-31 13:42:05 -08:00